Tom Weiland | Picking Up Resources, Tool Models & Cleanup | Indie Game Devlog #41 @tomweiland | Uploaded 3 years ago | Updated 3 hours ago
In this indie game devlog I added the ability to pick up the resource objects that are dropped when harvesting a resource node, and I did a bunch of cleanup.
Next devlog: youtu.be/5ghbzGmyJ1E
Pirate game playlist: youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4
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Intro to Object Oriented Programming: youtu.be/SiBw7os-_zI
Discord server: tomweiland.net/discord
Support me on GitHub Sponsors: github.com/sponsors/tom-weiland
Support me on Ko-fi: tomweiland.net/kofi
GitHub: tomweiland.net/github
Project's Trello board: trello.com/b/vJwk0iwS/pirate-game
Website: tomweiland.net
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In this indie game devlog I made resources drop from trees and rocks, and I made it possible for players to pick up those resource objects. I also modeled an axe and a pickaxe and tied off a few other loose ends.
I'll be doing some major—and much-needed—cleanup in my code over the next few days, as I recently watched a video about object oriented programming which really opened my eyes. Being self-taught, I had never really properly familiarized myself with the concepts of OOP, and so it was about time I did!
#Devlog #GameDev #IndieDev #Multiplayer #Unity3D
In this indie game devlog I added the ability to pick up the resource objects that are dropped when harvesting a resource node, and I did a bunch of cleanup.
Next devlog: youtu.be/5ghbzGmyJ1E
Pirate game playlist: youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4
⎯⎯⎯⎯⎯⎯
Intro to Object Oriented Programming: youtu.be/SiBw7os-_zI
Discord server: tomweiland.net/discord
Support me on GitHub Sponsors: github.com/sponsors/tom-weiland
Support me on Ko-fi: tomweiland.net/kofi
GitHub: tomweiland.net/github
Project's Trello board: trello.com/b/vJwk0iwS/pirate-game
Website: tomweiland.net
⎯⎯⎯⎯⎯⎯
In this indie game devlog I made resources drop from trees and rocks, and I made it possible for players to pick up those resource objects. I also modeled an axe and a pickaxe and tied off a few other loose ends.
I'll be doing some major—and much-needed—cleanup in my code over the next few days, as I recently watched a video about object oriented programming which really opened my eyes. Being self-taught, I had never really properly familiarized myself with the concepts of OOP, and so it was about time I did!
#Devlog #GameDev #IndieDev #Multiplayer #Unity3D