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Tom Weiland | Picking Up Resources, Tool Models & Cleanup | Indie Game Devlog #41 @tomweiland | Uploaded 3 years ago | Updated 3 hours ago
In this indie game devlog I added the ability to pick up the resource objects that are dropped when harvesting a resource node, and I did a bunch of cleanup.

Next devlog: youtu.be/5ghbzGmyJ1E
Pirate game playlist: youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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Intro to Object Oriented Programming: youtu.be/SiBw7os-_zI

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Website: tomweiland.net

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In this indie game devlog I made resources drop from trees and rocks, and I made it possible for players to pick up those resource objects. I also modeled an axe and a pickaxe and tied off a few other loose ends.

I'll be doing some major—and much-needed—cleanup in my code over the next few days, as I recently watched a video about object oriented programming which really opened my eyes. Being self-taught, I had never really properly familiarized myself with the concepts of OOP, and so it was about time I did!

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D
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Picking Up Resources, Tool Models & Cleanup | Indie Game Devlog #41 @tomweiland

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