@tomweiland
  @tomweiland
Tom Weiland | Adding Grappling Hooks and Making Ship Damage Visible | Indie Game Devlog #37 @tomweiland | Uploaded 4 years ago | Updated 2 hours ago
In this indie game devlog I added grappling hooks and I made ship damage visible.

Next devlog: youtu.be/f8zCVdca8jk
Pirate game playlist: youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

⎯⎯⎯⎯⎯⎯

The decal shader I'm using: github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader

Discord server: tomweiland.net/discord
Support me on GitHub Sponsors: github.com/sponsors/tom-weiland
Support me on Ko-fi: tomweiland.net/kofi
GitHub: tomweiland.net/github
Project's Trello board: trello.com/b/vJwk0iwS/pirate-game
Website: tomweiland.net

⎯⎯⎯⎯⎯⎯

In this indie game devlog I added grappling hooks and I finally decided to make ship damage visible. URP doesn't currently have built-in decal support, but luckily I found a shader that allows me to project a hole texture directly onto the ship's hull.

As for the grappling hooks, I had WAY too much fun playing around with those. It took a while to get it working properly, but swinging around the boat like Jack Sparrow feels pretty epic! Grappling hooks also open the door for all kinds of interesting boarding maneuvers, so I'm excited to see how people will use them once I get some sort of beta version out.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D
Adding Grappling Hooks and Making Ship Damage Visible | Indie Game Devlog #37Adding an Inventory to My Multiplayer Pirate Game | Indie Devlog #42How to Make a Multiplayer Game in Unity | Connecting Clients to a Server - Part 1Spawning Items on the Server and Picking Them Up | C# Networking Tutorial - Part 9Properly Interpolating Between Server State Updates | Unity Multiplayer Game Devlog #24Experimenting With DOTS in Unity & Exploring Server Architecture | Unity Multiplayer Game Devlog #18Sword Fighting - Adding Melee Combat to my Indie Game | Devlog #39You Can Now See Underwater: Adding Water Fade & Fog Effects | Unity Multiplayer Game Devlog #33How Much Money Small Channels Make on YouTube From Ads | Small Game Dev YouTuber Income RevealedChannel Plans & InfoImplementing Server-Side AI Enemies in Unity | C# Networking Tutorial - Part 112 Years of Game Dev - Making a Multiplayer Pirate Game in Unity

Adding Grappling Hooks and Making Ship Damage Visible | Indie Game Devlog #37 @tomweiland

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER