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Tom Weiland | Sword Fighting - Adding Melee Combat to my Indie Game | Devlog #39 @tomweiland | Uploaded 4 years ago | Updated 1 hour ago
In this indie game devlog I began adding the basics of melee combat and I modeled a Xiphos, which is a type of ancient Greek sword.

Next devlog: youtu.be/xUCqR2hcXVo
Pirate game playlist: youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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In this indie game devlog I implemented the basics of sword fighting and melee combat, and I modeled a Xiphos, which is a type of ancient Greek sword. I'm extraordinarily satisfied with how the sword model turned out, and I think it's easily my favorite model of all the ones I've made so far.

I also fixed a couple bugs, and made some improvements to my low poly shader so that I can set the smoothness (shininess) on a per-vertex basis.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D
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Sword Fighting - Adding Melee Combat to my Indie Game | Devlog #39 @tomweiland

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