Physically Based Shape Matching @matthimf
Physically Based Shape Matching  @matthimf
Uploaded February 2023 | Updated September 2026, 2 hours ago
Accompanying for our paper Physically Based Shape Matching published at the Symposium On Computer Animation 2022.
Abstract:
The shape matching method is a popular approach to simulate deformable objects in interactive applications due to its stability and simplicity. An important feature is that there is no need for a mesh since the method works on arbitrary local groups within a set of particles. A major drawback of shape matching is the fact that it is geometrically motivated and not derived from physical principles which makes calibration difficult. The fact that the method does not conserve volume can yield visual artifacts, e.g. when a tire is compressed but does not bulge.
In this paper we present a new meshless simulation method that is related to shape matching but derived from continuous constitutive models. Volume conservation and stiffness can be specified with physical parameters. Further, if the elements of a tetrahedral mesh are used as groups, our method perfectly reproduces FEM based simulations
Physically Based Shape MatchingIntroduction to the channel Ten Minute PhysicsSPH-Based Shallow Water SimulationReal-Time Eulerian Water SimulationSolid Simulation with Oriented ParticlesComputer balances two sticksStrain Based DynamicsNovodex Truck DemoLearn 3d Vector Math for Simulations in an intuitive way.Getting ready to simulate the world with XPBDRemote controlled car + rolling ball simulationWarped Stiffness FEM
Matthias Müller-Fischer |

Physically Based Shape Matching

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