Uploaded June 2026 | Updated September 2026, 2 weeks ago
in a pitch-black cave, you find a trail of glowing foliage. it may be mesmerising, and is a perfect place to rest. don't stare too long, though, you'll lose track of time and won't make progress.
※ You may not reupload this video/audio on its own.
※ You may use this in your project as long as you credit me.
*If you enjoyed, please subscribe & follow me! I'm on:*
Website ➤ melonadem.com
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My music ➤ melonadem.bandcamp.com
Ko-fi ➤ ko-fi.com/melonadem
Bluesky ➤ bluesky.melonadem.com
in a pitch-black cave, you find a trail of glowing foliage. it may be mesmerising, and is a perfect place to rest. don't stare too long, though, you'll lose track of time and won't make progress.
※ You may not reupload this video/audio on its own.
※ You may use this in your project as long as you credit me.
*If you enjoyed, please subscribe & follow me! I'm on:*
Website ➤ melonadem.com
Portfolio ➤ melonadem.com/Portfolio
My music ➤ melonadem.bandcamp.com
Ko-fi ➤ ko-fi.com/melonadem
Bluesky ➤ bluesky.melonadem.com





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This is for Grimoire: Puzzles & Monsters, which is a game entered in the GBJAM 5 jam. I attempted to emulate the Gameboy sound limitations, which are 2 pulse channels, 1 wave (the lonely N163 channel is meant to replicate just that. Both have the same size of 32 samples and 4-bit depth), and 1 noise. Grimoire - Game Over [1-N163, GBJAM5]](https://i.ytimg.com/vi/3SJaHx6US0Q/mqdefault.jpg)
