Uploaded October 2016 | Updated September 2026, 1 week ago
This is for Grimoire: Puzzles & Monsters, which is a game entered in the GBJAM 5 jam. I attempted to emulate the Gameboy sound limitations, which are 2 pulse channels, 1 wave (the lonely N163 channel is meant to replicate just that. Both have the same size of 32 samples and 4-bit depth), and 1 noise.
This is for Grimoire: Puzzles & Monsters, which is a game entered in the GBJAM 5 jam. I attempted to emulate the Gameboy sound limitations, which are 2 pulse channels, 1 wave (the lonely N163 channel is meant to replicate just that. Both have the same size of 32 samples and 4-bit depth), and 1 noise.










