Uploaded January 2026 | Updated September 2026, 2 minutes ago
For this stage, I highly recommend buying the premium Forgiveness Clock, as the RNG in the appearance of enemies, oases, and who the boss will attack with its AoE is very chaotic, so it's very likely you'll have to rewind many times.
There's not much to say, if you're going to try to beat him in less than 10 turns with 5 heroes like me, you'll need all the attack power you can muster, so use units with Act Against and Enya to make copies of them.
First kill the towers, then the cavalry and flyers, and when there's no one left, attack the boss as much as possible. If there are any allies on the field, the boss damage taken is reduced by 80%. Be careful, as he will automatically summon reinforcements when his health drops below 50/30%.
about the fixed dmg mechanic. once per turn and every time your units are displaced, they get 1 stack of debuff that increases fixed dmg taken and other one that deals fixed dmg to your units if they were displaced, so avoiding the desert terrain and wind displacement is the way to win.
the boss AoE ignores displacement immunity
when u kill a cav/flier enemy, he dispels 1 stack from our units within 4 blocks of him.
For this stage, I highly recommend buying the premium Forgiveness Clock, as the RNG in the appearance of enemies, oases, and who the boss will attack with its AoE is very chaotic, so it's very likely you'll have to rewind many times.
There's not much to say, if you're going to try to beat him in less than 10 turns with 5 heroes like me, you'll need all the attack power you can muster, so use units with Act Against and Enya to make copies of them.
First kill the towers, then the cavalry and flyers, and when there's no one left, attack the boss as much as possible. If there are any allies on the field, the boss damage taken is reduced by 80%. Be careful, as he will automatically summon reinforcements when his health drops below 50/30%.
about the fixed dmg mechanic. once per turn and every time your units are displaced, they get 1 stack of debuff that increases fixed dmg taken and other one that deals fixed dmg to your units if they were displaced, so avoiding the desert terrain and wind displacement is the way to win.
the boss AoE ignores displacement immunity
when u kill a cav/flier enemy, he dispels 1 stack from our units within 4 blocks of him.



![Langrisser Mobile | Bloodmoon Eden | 3rd Boss
ES: (English below)
Otro nivel simple, si estamos bien preparados. Nuestro objetivo es eliminar a todos los enemigos, y nuestro principal enemigo será el dragón, el cual tiene algunas habilidades peligrosas basadas principalmente en daño fijo y debuffs.
Mecanicas a tener en cuenta:
Deep sleep y awakening dragón: al inicio del turno, el dragón le dará estos buffs a los enemigos cercanos, y el dragón obtendrá alguno de los dos bajo ciertas condiciones:
- si hay más enemigos con deep sleep, el dragón obtendrá [deep sleep]
- si hay más con awakening dragon, obtendrá [awakening dragon]
- Si existe la misma cantidad de enemigos con ambos buffs, el dragón no obtendrá ninguno
- si no hay ningún enemigo con alguno de los dos buffs, el dragón obtendrá ambos a la vez.
Dependiendo de que buff tenga el dragón, dos de sus habilidades tendrán un efecto secundario distinto:
[wyvers claw]:
- si el dragón tiene deep sleep: aplicará 5 debuffs al enemigo
- Si el dragón tiene awakening dragon: causará daño fijo igual al 0.3 del daño luego de la batalla y aplicará bloqueo de curación por 2 turnos.
[wyvers breath]:
- Si el dragón tiene deep sleep: causará parálisis por 1 turno
- si el dragón tiene awakening dragon: luego que el héroe termina su turno, recibirá daño fijo igual al 50% del máximo de su HP
Wyvers Dreamscape: al utilizar esta habilidad, el dragón obtendrá un escudo igual al 50% de su vida máxima e invocará 3 enemigos menores durante 2 turnos.
Existe otro efecto llamado [semisomnia] que provoca un daño fijo a algunos de nuestros héroes. No estoy seguro de qué es lo que lo provoca, pero no es tan molesto comparado con el resto de las mecánicas.
Estrategia:
la manera más fácil de ganar este nivel es llevar un héroe que pueda aplicar inmune a todos los debuffs a los aliados o que tengan habilidades que le den dicho efecto. De esta manera evitaremos todos los debuffs que el dragon puede aplicar, incluida la paralisis. si cuentan con héroes que tengan inmunidad al daño fijo mucho mejor, pero no es obligatorio.
En el turno 1, eliminen la mayor cantidad de enemigos menores posibles. Cuando el dragón se acerque al puente, enciérrenlo y no dejen de atacarlo. No se preocupen en eliminar a los demás enemigos, ya que no son tan molestos o poderosos. Si tienen unidades con rango largo, aléjenlos los más posibles del dragón y ataquen desde distancias seguras.
EN:
Another simple level, if were well prepared. Our goal is to eliminate all enemies, and our main enemy will be the dragon, which has some dangerous abilities based primarily on flat damage and debuffs.
Mechanics to keep in mind:
Deep Sleep and Awakening Dragon: At the start of the turn, the dragon will apply these buffs to nearby enemies, and the dragon will gain one of the two under certain conditions:
- If there are more enemies with Deep Sleep, the dragon will gain [Deep Sleep]
- If there are more enemies with Awakening Dragon, the dragon will gain [Awakening Dragon]
- If there are the same number of enemies with both buffs, the dragon will gain neither
- If there are no enemies with either buff, the dragon will gain both at the same time.
Depending on which buff the dragon has, two of its abilities will have a different secondary effect:
[Wyvers Claw]:
- If the dragon has Deep Sleep: will apply 5 debuffs to the enemy.
- If the dragon has Awakening Dragon: will deal fixed damage equal to 0.3x of the damage after the battle and apply healing block for 2 turns.
[Wyvers Breath]:
- If the dragon has Deep Sleep: will apply stun for 1 turn.
- If the dragon has Awakening Dragon: after the hero ends their turn, they will receive fixed damage equal to 50% of their maximum HP.
Wyvers Dreamscape: When using this ability, the dragon will gain a shield equal to 50% of its maximum HP and summon 3 minor enemies for 2 turns.
There is another effect called [Semisomnia] that deals fixed damage to some of our heroes. Im not sure what causes it, but its not that bothersome compared to the rest of the mechanics.
Strategy:
The easiest way to win this level is to bring a hero who can apply immune to all debuffs to allies or who has abilities that give them that effect. This way, well avoid all the debuffs the dragon can apply, including paralysis. If you have heroes with fixed damage immunity, even better, but its not mandatory.
On turn 1, eliminate as many minor enemies as possible. When the dragon approaches the bridge, surround it and keep attacking. Dont worry about eliminating the other enemies, as they arent as bothersome or powerful. If you have long-range units, keep them as far away from the dragon as possible and attack from safe distances. Langrisser Mobile | Bloodmoon Eden | 3rd Boss](https://i.ytimg.com/vi/qVw9FQm8jZQ/mqdefault.jpg)





![[Resubido/Reupload v2] [PMV] Fluttercord El mundo se está enamorando by Fleety A. Draw
[ES] (English below)
[Resubido nuevamente por un error en la sincronizacion del audio y video]
Llevo guardando este video durante años, este fue eliminado de YouTube por razones de copyright y posteriormente resubido con otra versión del cover, la cual al menos a mí no me termina de gustar jaja. Por lo que, luego de comentarlo con la autora, decidí resubir el video original borrado. Espero que lo disfruten tanto como yo :)
canal de la autora original: https://www.youtube.com/@FleetingDraw/
Versión alternativa subida por la autora: https://www.youtube.com/watch?v=vcyZWt29sWw
canal de iloonka: https://www.youtube.com/@ilonqueen/
Todo el contenido de este video pertenece a sus respectivos autores acreditados en la descripción del mismo, no se utiliza con propósitos comerciales ni con fines de lucro.
Sekai wa koi ni Ochiteiru es propiedad de CHiCO with HoneyWorks y Sony Music Japon.
[EN]
[Reuploaded again due to an error in the audio and video synchronization]
Ive been saving this video for years. It was removed from YouTube for copyright reasons and later reuploaded with a different version of the cover, which at least I dont really like, haha. So, after discussing it with the author, I decided to reupload the original deleted video. I hope you enjoy it as much as I do :)
Original authors channel: https://www.youtube.com/@FleetingDraw/
Alternate version uploaded by the author: https://www.youtube.com/watch?v=vcyZWt29sWw
iloonkas channel: https://www.youtube.com/@ilonqueen/
All content in this video belongs to its respective authors, credited in the video description. It is not used for commercial or profit-making purposes.
Sekai wa koi ni Ochiteiru is property of CHiCO with HoneyWorks and Sony Music Japan. [Resubido/Reupload v2] [PMV] Fluttercord El mundo se está enamorando by Fleety A. Draw](https://i.ytimg.com/vi/tgtg9GP6zr4/mqdefault.jpg)
