Langrisser mobile | Bloodmoon Eden - Blood Hunt mode | 4th boss (1800pts) @TraficanteZeth
Langrisser mobile | Bloodmoon Eden - Blood Hunt mode | 4th boss (1800pts)  @TraficanteZeth
Uploaded September 2025 | Updated September 2026, 48 seconds ago
Es: (english below)
no hay demasiadas complicaciones con este nivel. Comparado con el del dragón, es bastante fácil.

Nuevas mecánicas a tener en cuenta:

Molten armor blaze: el molten armor cambia y ahora aplicará +50% de daño físico recibido +30% daño de habilidades infligido. Ahora ya no podemos dar el lujo de dejar a los ogros y torres vivas, ya que si nos lanzan 2 AoE consecutivos, nuestras unidades no lograrán soportar el daño.

festering wound: al empezar un combate directo con 80% de vida o menos recibiremos 2 debuffs, por lo que recomiendo llevar al menos 2 héroes con habilidades curativas o inmunidad a todos los debuffs.

Estrategia: eliminar rápidamente a los ogros y torres, los murciélagos son el enemigo más inofensivo en esta versión del nivel.
Cuando alcancemos al jefe, intentar arrastrarlo hasta la zona inferior derecha del mapa donde se encuentra el cristal de hielo. Cuando nuestras unidades terminan turno cerca del cristal, recibirán el 70% menos de daño, acumulable hasta 2 stacks.
Si no somos capaces de aguantar los ataques del jefe, ese terreno nos puede salvar.
Cuando la vida del jefe baja a 80% y 50% de vida invocara 2 murciélagos y un ogro, en lo posible evitar que esto ocurra antes de acabar tu turno, ya que es vital que elimines al ogro para que este no cure al resto de enemigos (recordemos que los ogros curan 50% de vida a los enemigos a 2 bloques de distancia)

EN
There aren't too many complications with this level. Compared to the dragon level, it's quite easy.

New mechanics to keep in mind:

Molten Armor Blaze: The Molten Armor has changed and will now apply +50% physical damage taken +30% ability damage dealt. We can no longer afford to leave the ogres and towers alive, as if they hit us with two consecutive AoEs, our units won't be able to withstand the damage.

Festering Wound: Starting a direct fight with 80% health or less will result in two debuffs, so I recommend bringing at least two heroes with healing abilities or immunity to all debuffs.

Strategy: Quickly eliminate the ogres and towers; the bats are the most harmless enemy in this version of the level.
When we reach the boss, try to drag it to the lower right area of ​​the map where the ice crystal is located. When our units end their turn near the crystal, they'll take 70% less damage, which can stack up to 2 stacks.
If we're unable to withstand the boss's attacks, this terrain can save us.
When the boss's health drops to 80% and 50%, he'll summon two bats and an ogre. If possible, avoid this before your turn ends, as it's vital to eliminate the ogre so it doesn't heal the rest of the enemies (remember, ogres heal 50% of enemies within 2 blocks of their health).
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Langrisser mobile | Bloodmoon Eden - Blood Hunt mode | 4th boss (1800pts)

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