PolyToots | [Part 3-FINAL] Burning + Dissolve Shader in Unity @PolyToots | Uploaded July 2018 | Updated October 2024, 5 days ago.
In this Unity shader tutorial, we're taking a look at advancing the dissolve techniques you may have already seen, by creating a material that can burn any object, and then disintegrate it into nothingness.
In this third and final part we're covering the dissolve away and also taking a look at vertex offsets to create a molten liquid type of effect.
We're using Amplify Shader Editor for this, but if you're using Shader Forge or even the new Unity Graph system, you should be able to follow along just fine.
----------------------------------
The good people over at Amplify reached out to me to about the "Get" and "Set" nodes that I mention in the video, the way you do it with Amplify Shader Editor is via the Get Local Var and Set Local Var nodes.
♥ Subscribe for more: tinyurl.com/y7hdjg38
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● The textures you'll need: tinyurl.com/ya7wd3yh
In this Unity shader tutorial, we're taking a look at advancing the dissolve techniques you may have already seen, by creating a material that can burn any object, and then disintegrate it into nothingness.
In this third and final part we're covering the dissolve away and also taking a look at vertex offsets to create a molten liquid type of effect.
We're using Amplify Shader Editor for this, but if you're using Shader Forge or even the new Unity Graph system, you should be able to follow along just fine.
----------------------------------
The good people over at Amplify reached out to me to about the "Get" and "Set" nodes that I mention in the video, the way you do it with Amplify Shader Editor is via the Get Local Var and Set Local Var nodes.
♥ Subscribe for more: tinyurl.com/y7hdjg38
● Get Amplify Shader Editor: tinyurl.com/ycpeo7sp
● The textures you'll need: tinyurl.com/ya7wd3yh