Uploaded October 2024 | Updated September 2026, 2 weeks ago
Eagle-1's Airstrike and Strafing run are good for different things.
The Eagle Airstrike and Strafing run are both good at closing spawners, but the airstrike is much better at terminids, while the strafing run excels in bots. Airstrike handles heavies better than strafing run, generally, but requires you to get closer to them to make the throw.
The Commando is a support weapon capable of taking out nearly any enemy in Helldivers 2 without much difficulty, but in a convenient, portable package. The relatively short cooldown and zero bullet drop make it a versatile weapon that can flex up handle factory striders. The lower damage rockets can stretch the ammo economy further than EATs, giving you the choice to expend fewer rockets for great economy, or fire more rockets to handle heavies in a flash.
The commando is not as good on the Squid front, due to limited target opportunities. On Bots, the Commando really shines in the target rich environment, destroying most heavies as well as many side objectives. Particularly good against AA guns as well as mortar emplacements, but is also able to snipe fabricators. The Commando also does well on the bug front, eliminating all heavies, as well as many side objectives.
Other Recommended Creators:
youtu.be/TSW_FDGpS5A
youtube.com/@CommissarKai
youtube.com/@EravinVT
youtu.be/b4qubZAHCZU
More Helldivers 2 Resources:
helldivers.wiki.gg
helldivers.fandom.com/wiki/Helldivers_Wiki
Roy's Sheets: sites.google.com/view/roy-sheets-unofficial/home
00:00 Bot drops always come from same direction
00:15 90° for Eagle Airstrike
00:58 0° or 180° for Eagle Strafing Run
01:25 Disappearing Nid // Outro
#helldivers2game #helldivers2 #gaming
Eagle-1's Airstrike and Strafing run are good for different things.
The Eagle Airstrike and Strafing run are both good at closing spawners, but the airstrike is much better at terminids, while the strafing run excels in bots. Airstrike handles heavies better than strafing run, generally, but requires you to get closer to them to make the throw.
The Commando is a support weapon capable of taking out nearly any enemy in Helldivers 2 without much difficulty, but in a convenient, portable package. The relatively short cooldown and zero bullet drop make it a versatile weapon that can flex up handle factory striders. The lower damage rockets can stretch the ammo economy further than EATs, giving you the choice to expend fewer rockets for great economy, or fire more rockets to handle heavies in a flash.
The commando is not as good on the Squid front, due to limited target opportunities. On Bots, the Commando really shines in the target rich environment, destroying most heavies as well as many side objectives. Particularly good against AA guns as well as mortar emplacements, but is also able to snipe fabricators. The Commando also does well on the bug front, eliminating all heavies, as well as many side objectives.
Other Recommended Creators:
youtu.be/TSW_FDGpS5A
youtube.com/@CommissarKai
youtube.com/@EravinVT
youtu.be/b4qubZAHCZU
More Helldivers 2 Resources:
helldivers.wiki.gg
helldivers.fandom.com/wiki/Helldivers_Wiki
Roy's Sheets: sites.google.com/view/roy-sheets-unofficial/home
00:00 Bot drops always come from same direction
00:15 90° for Eagle Airstrike
00:58 0° or 180° for Eagle Strafing Run
01:25 Disappearing Nid // Outro
#helldivers2game #helldivers2 #gaming

![Tyranids vs Thousand Sons Krig vs ConnorBread[PvP]
ConnorBreads POV: https://www.youtube.com/watch?v=meHJGKwwnZg
Dawn of War: Soulstorm + Unification Mod Tyranids vs Thousand Sons Krig vs ConnorBread[PvP]](https://i.ytimg.com/vi/bQNWDF7Dr0I/mqdefault.jpg)
![13th Company Space Wolves vs Blood Angels [PVP - Game Audio Only]
Im helping @ConnorBreadFromBeyond develop his build by playing against him as different races. I was asked not to forward place my buildings to give him some breathing room to start, so I dropping my Iron Priest for some scrap. I really enjoy 13th Company because they have a very flexible building system that benefits from being hyper aggressive.
Dont forget (as I did) that Iron Priests can scrap from vehicles as well!
ConnorBread did some good work with Tycho here.
Dawn of War: Soulstorm with Unification Mod 7
https://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm
Computer:
AMD FX-8300
ASUS M5A78L-M/USB3
nVidia/ASUS GeForce GTX 1660 Super
#dawnofwar #unification #40K #warhammer40k #warhammer40000 #RTS #realtimestrategy #wh40k #soulstorm #unificationmod 13th Company Space Wolves vs Blood Angels [PVP - Game Audio Only]](https://i.ytimg.com/vi/ba63gnqCU2k/mqdefault.jpg)
![Death Korps of Krieg v Ynnari - Krig v ConnorBread DoW Unification Mod[PvP]
1v1 vs ConnorBread
I take and hold the middle with a pill box, then start controlling zones with heavy weapons teams. I tried mortar teams, but I enjoy the HW teams more. I may try mortars again. Seems like mortars trade damage for range.
ConnorBreads POV: https://www.youtube.com/watch?v=bfVDg1uaWjU Death Korps of Krieg v Ynnari - Krig v ConnorBread DoW Unification Mod[PvP]](https://i.ytimg.com/vi/bfVDg1uaWjU/mqdefault.jpg)






![[PvP]Tyranid v Eldar Krig v @ConnorBreadFromFarBeyond
NOM NOM NOM
Tyranids may be more annoying than Eldar.
Dropped reclamation pool in enemy base, used to deepstrike Ravenors.
Built a hive spire in ConnorBreads base.
Dawn of War: Soulstorm + Unification mod multiplayer [PvP]Tyranid v Eldar Krig v @ConnorBreadFromFarBeyond](https://i.ytimg.com/vi/dngv9lelVpU/mqdefault.jpg)