Uploaded April 2022 | Updated September 2026, 2 weeks ago
This was an IL that I held off because it just wasn't fun to grind. I say out of all the PAL fights, this one is definitely the hardest execution-wise. Got a total of 95 frame perfect Phase 1's and 23 frame perfect phase 2's before finally getting Phase 3 correctly. I could not for the life of me figure this one out, especially both Phase 2 and Phase 3 back to back. Looking back, I should've done this before Macho/Bull/Sandman because those fights were easier for me then Hoy.
Also by the time you see this video, I actually just achieved 33/33 SPO IL WR's so I'll be uploading the rest soon!
Thanks for reading and watching :D
This was an IL that I held off because it just wasn't fun to grind. I say out of all the PAL fights, this one is definitely the hardest execution-wise. Got a total of 95 frame perfect Phase 1's and 23 frame perfect phase 2's before finally getting Phase 3 correctly. I could not for the life of me figure this one out, especially both Phase 2 and Phase 3 back to back. Looking back, I should've done this before Macho/Bull/Sandman because those fights were easier for me then Hoy.
Also by the time you see this video, I actually just achieved 33/33 SPO IL WR's so I'll be uploading the rest soon!
Thanks for reading and watching :D



![[PAL Tied World Record] Super Punch-Out!! - Mad Clown (00884)
So Akiteru has been doing some strategy research on Mad Clown for NTSC since he was doing 9.01 attempts and wanted to see if he could find something faster. One of his ideas was the strategy you see in the video only it started with 2 left jabs instead. When starting with 2 left jabs, Clown would unfortunately still have 1hp when you use the P2 you see in the video. Later on he tried using an RJ at the start since right jabs take away a tiny bit more health compared to the left. In theory, this would work but the problem is that he wouldnt go dizzy by the end. I thought that wouldnt happen because the RJ is the starting punch and is not being thrown anywhere else in the phase to waste time (Right jabs are slower than left jabs) until Akiteru mentioned it might just be Clowns animation instead making him not go dizzy.
Seemed like a fail... only Akiteru tried this on PAL instead of NTSC and... it not only dizzies Clown on the PAL version, but it saved 0.13s.
Say yay! Another new strategy was discovered and coincidentally it has the same odds as the NTSC 9.01 strategy. The only difference is that its 5 frame perfect inputs instead of 7. (It can technically be 4 but I decided not to buffer punch #5 to reduce rng).
Took a while but I finally got it, and on my birthday of all days! Turned 22 this year and this was a nice gift to have! [PAL Tied World Record] Super Punch-Out!! - Mad Clown (00884)](https://i.ytimg.com/vi/qYwlc_GKLdg/mqdefault.jpg)




![[Former World Record] Punch-Out!! (Wii) - TD Super Macho Man (1:07.64)
UPDATE: I did improve this time to 1:07.58 but the capture card failed at the beginning set of punches. This has for sure put the WR for this guy in a very awkward position. 3 months later I got it again with no buggy footage this time: https://youtu.be/allLJDnyjio
Deja Vu huh? Got 1 frame off for this strat now lol. My goal was 1:07.6X, the job is done but... Im now starting to think that TAS might just be possible (1:07.58). The frame loss in this run would probably have to be the final dodge in Phase 3, or maybe it might be a combo of stun punches that added up to 0.06 exactly w/out me realizing idk.
Plus he didnt release the bogus yet in this run or my last run :(
The next IL to push would probably be Title Defense Bald Bull since I would love to get a time of 42.6X, although there is a chance that I might still stick with this and if I know I cant get TAS then I will move on. But Im going to keep trying... [Former World Record] Punch-Out!! (Wii) - TD Super Macho Man (1:07.64)](https://i.ytimg.com/vi/spFG9Pe6rTU/mqdefault.jpg)

