Uploaded March 2022 | Updated September 2026, 2 weeks ago
This one took long but for all the wrong reasons. Just recently there was a new buffer that was discovered in P3 that can counter both of the bull charges, making it no longer RNG. However... It involves rapids, to which I was not good at.
So that means I got 10 frame-perfect P2's with the 10th one landing the 8.19. When I failed the 7th time with the rapid buffer, I decided to switch to Stocc's old buffer that would only counter the short delay of the bull charge but I didn't care. It was easier for me.
Having said all of that though, this strat was actually really fun. It was actually one of the more recent PAL strats to get an improvement and I think that's why it stands out to me more.
This one took long but for all the wrong reasons. Just recently there was a new buffer that was discovered in P3 that can counter both of the bull charges, making it no longer RNG. However... It involves rapids, to which I was not good at.
So that means I got 10 frame-perfect P2's with the 10th one landing the 8.19. When I failed the 7th time with the rapid buffer, I decided to switch to Stocc's old buffer that would only counter the short delay of the bull charge but I didn't care. It was easier for me.
Having said all of that though, this strat was actually really fun. It was actually one of the more recent PAL strats to get an improvement and I think that's why it stands out to me more.
![[World Record] Punch-Out!! (Wii) - TD Von Kaiser (0:47.36)
So this is cool, TD Von Kaiser got a new strategy adjustment! Phase 3 is where the change is, which is rather bizarre considering I always thought that Phase 1 would be the spot where something new would happen. The old Phase 3 involved getting 2 stars off of Kaisers fake uppercuts and knocking him down with a 2-star punch. However, Mysteryman figured out that earning 1 star off of the first uppercut and then whiffing it to get hit is actually 0.21 faster compared to the old!
This to me was really cool and this is most likely my new favorite strategy adjustment that happened in Punch-Out Wii. Outside of that new Phase 3, the rest of the fight is the same with Phase 1 still being a pain to do frame perfectly and a very awkward dodge in Phase 2. [World Record] Punch-Out!! (Wii) - TD Von Kaiser (0:47.36)](https://i.ytimg.com/vi/hHqKW_REK3g/mqdefault.jpg)
![[Former World Record] Mike Tysons Punch-Out!! - Piston Honda 1 (0:39.97)
This is a re-upload of the Honda 1 WR I performed on July 16th, 2022
Original Upload: https://youtu.be/PyuXRqIDYbo
Proof from reset (4:3 Version): https://youtu.be/pgHD-kyLUlM
Original Description:
LMFAO WHAT
So Punch Out Wii attempts havent really been strong recently so I thought a nice break from the game would be nice and figured I do some MTPO attempts. I was originally aiming for Kaiser TAS since thats been on my mind for ages it feels like. However, I didnt want my Honda 1 attempts to go to waste so I figured I throw in the 3 face jab strat that some of the top runners have been doing to break the Sub 40 barrier. And... I just so happened to break it with literally the 2nd time Ive gotten 3 face jabs (1/64 odds). The execution in Phase 3 couldve been tighter and maybe a .82 wouldve been squeezable but the odds in this run were too ridiculous for me to really care in the end so Ill take what I can get.
TD Macho attempts will come here and there but I think it makes sense for me to wrap up the Kaiser IL strat.
Thanks for reading and watching! :D [Former World Record] Mike Tysons Punch-Out!! - Piston Honda 1 (0:39.97)](https://i.ytimg.com/vi/hRE88s3y8nA/mqdefault.jpg)


![[World Record] Punch-Out!! (Wii) - Practice Mode TD Aran Ryan (0:39.81)
Both the Aran Ryan fights for practice mode have somewhat different strategies compared to their normal counterparts. Aran Ryan has 3 positions he can go into and skipping the cutscene right as hes about to shift into his next stance will cause his first attack to come out faster. Saving roughly 3 seconds.
TASing this fight (and Contender Aran) was a bit weird as they were the only 2 fights where I had to find the perfect frame to skip the cutscene on. Going too late will cause him to go into a full cycle again; therefore wasting more time, while going too early will cause his attack to come out a tiny bit later.
As for the strategy itself, its exactly the same as the IL strategy with the obvious difference that you cant use the first buffer at the beginning since you need to cutscene skip perfectly.
39.81 seems to be the perfect time I was able to get when TASing this fight months ago, which includes skipping the cutscene perfectly. I thought this would be easier than the Contender strategy but I personally found the cutscene skip + first attack to be even harder to do. It took 1 hour exactly compared to the 40 minutes I spent getting a 50.22 on Contender Practice mode.
Thanks for reading and watching! :D [World Record] Punch-Out!! (Wii) - Practice Mode TD Aran Ryan (0:39.81)](https://i.ytimg.com/vi/hyNHLFLpp9c/mqdefault.jpg)


![[Tied World Record] NES Remix (2013) Mario Bros. Stage 6 (0:10.6)
Pretty easy WR to tie, just some awkward jumps you gotta do. [Tied World Record] NES Remix (2013) Mario Bros. Stage 6 (0:10.6)](https://i.ytimg.com/vi/iYff9ci6Qlc/mqdefault.jpg)


![GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Aran Ryan (00845)
Yeah I thought piston would be next because doing guard manipulation to throw gut punches was going to be a huge problem, and it technically was but it wasnt as terrible as I thought.
Took five perfect Phase 1s for Aran to let the 5/8 + 50/50 supers to go through. Despite me saying 3 in the video (idiot nolan)
Guitar Hero TAS Tie Counter: 4/16 GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Aran Ryan (00845)](https://i.ytimg.com/vi/izEkeyDYg3Y/mqdefault.jpg)