Uploaded August 2021 | Updated September 2026, 2 weeks ago
Yup, Mr Dream attempts are over because I finally got an NES so I can play Mike Tyson's Punch Out!!
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Although I got switchback during the end of P1, this was a really good pace up until P3 where I got extremely nervous. Oh well it's still a PB regardless so I will take it!
Yup, Mr Dream attempts are over because I finally got an NES so I can play Mike Tyson's Punch Out!!
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Although I got switchback during the end of P1, this was a really good pace up until P3 where I got extremely nervous. Oh well it's still a PB regardless so I will take it!
![[World Record] Punch-Out!! (Wii) - Practice Mode TD Aran Ryan (0:39.81)
Both the Aran Ryan fights for practice mode have somewhat different strategies compared to their normal counterparts. Aran Ryan has 3 positions he can go into and skipping the cutscene right as hes about to shift into his next stance will cause his first attack to come out faster. Saving roughly 3 seconds.
TASing this fight (and Contender Aran) was a bit weird as they were the only 2 fights where I had to find the perfect frame to skip the cutscene on. Going too late will cause him to go into a full cycle again; therefore wasting more time, while going too early will cause his attack to come out a tiny bit later.
As for the strategy itself, its exactly the same as the IL strategy with the obvious difference that you cant use the first buffer at the beginning since you need to cutscene skip perfectly.
39.81 seems to be the perfect time I was able to get when TASing this fight months ago, which includes skipping the cutscene perfectly. I thought this would be easier than the Contender strategy but I personally found the cutscene skip + first attack to be even harder to do. It took 1 hour exactly compared to the 40 minutes I spent getting a 50.22 on Contender Practice mode.
Thanks for reading and watching! :D [World Record] Punch-Out!! (Wii) - Practice Mode TD Aran Ryan (0:39.81)](https://i.ytimg.com/vi/hyNHLFLpp9c/mqdefault.jpg)


![[Tied World Record] NES Remix (2013) Mario Bros. Stage 6 (0:10.6)
Pretty easy WR to tie, just some awkward jumps you gotta do. [Tied World Record] NES Remix (2013) Mario Bros. Stage 6 (0:10.6)](https://i.ytimg.com/vi/iYff9ci6Qlc/mqdefault.jpg)


![GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Aran Ryan (00845)
Yeah I thought piston would be next because doing guard manipulation to throw gut punches was going to be a huge problem, and it technically was but it wasnt as terrible as I thought.
Took five perfect Phase 1s for Aran to let the 5/8 + 50/50 supers to go through. Despite me saying 3 in the video (idiot nolan)
Guitar Hero TAS Tie Counter: 4/16 GUITAR HERO [NTSC Tied WR] Super Punch-Out!! - Aran Ryan (00845)](https://i.ytimg.com/vi/izEkeyDYg3Y/mqdefault.jpg)
![[Former World Record] Punch-Out!! (Wii) - TD Mr. Sandman (0:34.04)
uhhh... awkward....
So yeah I just got 0.01 off on this fight now. Literally have no clue as to where the frame was lost. 100% going to keep going though, especially since I havent done this fight in forever and the fact that I was able to get THAT close to the TAS already, makes me believe that I will have this one quicker than TD Macho, lets just hope nothing bad happens to the footage :)
24 Frame perfect inputs with 3 of them being mandatory, Phase 2 is probably the worst part since you have to deal with a 50/50 at the start to get the star and you have to deal with canceling 2 of his winks after. The first one you can kinda get a feel for but the 2nd one is always hopeless for me. This phase is really the only thing holding this IL back from being TAS tied in my opinion, once thats nailed. We will see a 34.03 (hopefully) [Former World Record] Punch-Out!! (Wii) - TD Mr. Sandman (0:34.04)](https://i.ytimg.com/vi/jIDth1HT94s/mqdefault.jpg)


