[OutFox aV Conversion] chrono diver -fragment- (CERiNG, OISRT) @MrThatKid4
[OutFox aV Conversion] chrono diver -fragment- (CERiNG, OISRT)  @MrThatKid4
Uploaded September 2025 | Updated September 2026, 2 weeks ago
Original file by CERiNG: youtube.com/watch?v=jCXk6Rr6OWI
OutFox aV Download: drive.google.com/file/d/1uCy2e4UOeox-_gxas8w0xvRo_YHuqcGt/view?usp=sharing
Notes: Look at the time... It's time to fall.
Requested indirectly by "Chegg", "Yasmyn64", "Kenneth Lias", "mrcool909090" and "Peka"
Requested directly by "Dancing Maractus" via patreon!
Here's more of CERiNG's content:
youtube.com/@CERiNG
You'll find stuff from NJSRT, some mod rushes and OISRT (which is where this file comes from!).

So, it turns out I still don't really like the naming & coding conventions in this file. Other than that, it wasn't the worst thing I've ported.
Simfile changes:
An SSC to load the lua

Visual changes:
The clouds and hill scrolling seems to depend on your FPS, so it's not consistent :(

Shader changes:
blur.frag - removed unused conditional stuff
horizon.frag - Flipped the y input for math, but not for texture2D
sky.frag - Flipped y axis and extended shader on the x axis

Mod changes:
Consistent drawsize
Added tinyusesminicalc
Full Range Dark means 50 and 80 dark becomes 0 and 60 dark
Full Range Dark also means I had to double the amount of dark added once

Internal changes:
Incremented lots of columns
Removed some unused stuff
Split up some images into multiple tiles because I really don't want to deal with someone loading really large images (involves the beam and clockout graphics)
Replaced extra players with Def.NoteField
hidecol now hides the column actor itself instead of using mods
I used stuff outside of LoadCommand so I get to index into the env table
modtimer becomes modtimersong
hidemines becomes stealthmines
halgun becomes hideholdjudgments
We have spiralholds at home
People shouldn't use SCREEN variables for mods sometimes...
arrowpath becomes notepath
girth becomes width
Scaled movement, positioning, fov and zooms with ratios
longholds becomes extendholds
Deleted the z from confusionoffset
centered2 becomes centeredpath
Set the dark and stealth .1 beat earlier on P2 for one section
gayholds becomes negative straightholds
I refused to do texture swapping
Downscaled the glitch input for horizon
Had to split a zoom into x and y because zoomz exists
holdgirth becomes negative holdtinyx
the xml was malformed, so the actor names didn't all transfer over
Did some rotafterzoom(false)

Have problems getting this to work, or want me to convert something to SM5? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
ko-fi.com/mrthatkid4
patreon.com/mrthatkid4
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[OutFox aV Conversion] chrono diver -fragment- (CERiNG, OISRT)

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