Uploaded September 2025 | Updated September 2026, 2 weeks ago
*Recorded on February 16, 2025*
In this part, we get stopped by some large scary dudes, explore more of the world, and find someone familiar!
*Recorded on February 16, 2025*
In this part, we get stopped by some large scary dudes, explore more of the world, and find someone familiar!






![[OutFox aV Conversion] overcomplexification (Rya + YOSEFU, OISRT)
Original file by YOSEFU & Rya: https://www.youtube.com/watch?v=lSJGaqmWn-g
OutFox aV Download: https://drive.google.com/file/d/12jBKLkVT7oNDqD-DisxQDr9Rbm9rE8b5/view?usp=sharing
Notes: Lets see how well you handle this persistence of vision.
Requested indirectly by Chegg, Dancing Maractus, Yasmyn64, Kenneth Lias, mrcool909090 and Peka.
Go check out YOSEFU and Rya!
https://www.youtube.com/@Y0SEFU
https://www.youtube.com/@Jecket22
Lots of very cool files, both cool people.
Another rather old port that I also wanted to use as an example of the extra column-specific mods.
Simfile changes:
I got an ssc because I need lua and not xml
Visual changes:
the BG scrolling probably kinda depends on fps a bit...
The BG no longer depends on your themes background. I refuse to let the theme affect this.
Mod changes:
Consistent drawsize
Added the relevant stealthglow mods because they work a little bit different from nITG
Converted square & digital periods to SM5 equivalents
Internal changes:
Removed unused functions
Incremented columns
GAMESTATE:GetCurMusicSeconds() becomes SongPosition:GetMusicSeconds()
Attempted scaling fov
Scaled position and zoom
The comicly large quad doesnt need a zoom of 9999, (screen size)*6 is enough
Attempted making the proxy wall transition between width and 4:3 positioning
Needed to make some Random Value Tables (this was before I called them that)
I moved a stealth & dark to be 2 beats earlier
poptions splines are done using floating point, not magnitude
Needed to *-1 some rotz because of negative zoomy
Have problems getting this to work, or want me to convert something to SM5? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [OutFox aV Conversion] overcomplexification (Rya + YOSEFU, OISRT)](https://i.ytimg.com/vi/nj4IXH-hZ2o/mqdefault.jpg)
![[Project OutFox Conversion] Removable Disk0 (Dancing Maractus, OISRT)
Original file by Dancing Maractus: https://www.youtube.com/watch?v=w2HWQFGTwtg
OutFox Download: https://drive.google.com/file/d/1aVUfI6qYara1HleTZ0tkEVk_VeVnilG8/view?usp=sharing
Notes: A nice walk in the city. Watch out for videogames.
Requested indirectly by Chegg, Dancing Maractus, Yasmyn64, Kenneth Lias, mrcool909090 and Peka
Requested directly by Ryuto Setsujin via patreon!
Go check out Maractus!
https://www.youtube.com/@dancingmaractus
They play a lot of dance game!
Very simple file, which is always appreciated.
Simfile changes:
SSC to load an lua
Internal changes:
Incremented some columns
Scaled some zooms
Have problems getting this to work, or want me to convert something to SM5? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [Project OutFox Conversion] Removable Disk0 (Dancing Maractus, OISRT)](https://i.ytimg.com/vi/nrGh7_4unuo/mqdefault.jpg)


