Uploaded February 2025 | Updated September 2026, 2 weeks ago
*Streamed live on October 30, 2024*
In this part, I actually start bringing in the mods.
0:00 - Creating Def.NoteFields
9:32 - Neuro Cloud 9
1:31:08 - Revolt
Recorded live on Twitch, because I've got a twitch channel I do stuff on sometimes.
twitch.tv/mrthatkid4
*Streamed live on October 30, 2024*
In this part, I actually start bringing in the mods.
0:00 - Creating Def.NoteFields
9:32 - Neuro Cloud 9
1:31:08 - Revolt
Recorded live on Twitch, because I've got a twitch channel I do stuff on sometimes.
twitch.tv/mrthatkid4
![[Project OutFox aV Conversion] Dumper (Daikyi)
Original file by Daikyi: https://www.youtube.com/watch?v=D8Vcdhawpss
OutFox aV Download: https://drive.google.com/file/d/19UJei6A4W6GjQjpruOkwDIr_AV wQj/view?usp=sharing
Notes: How well can you parse this 4th note sequence?
Requested by KennethLias (via patreon) and DysKoneko.
Go check out Daikyi!
https://www.youtube.com/@Daikyi
Theres a lot of deadly modfiles there, especially the ones with few steps!
So, the main gimmick (1:02) only draws out so far, so I had to do some extra background eases...
Simfile changes:
Its an SSC now so I can load lua files
Shader changes:
concentric.frag - Scaled x axis and made it so the vignette effect doesnt go to pure black on the sides
Visual changes:
I made it so only the notes for 1:02 and 2:44 are shown for the gimmick, meaning theres no extra notes shown with those splines (something thats super noticeable with the second one in the original!)
The drunk hits look a bit different during 1:49, no clue why.
If youre on wider screens, the outermost notes during 1:02 and 2:44 fade in
Added extra tweens and background color changes during 1:02 and 2:44 so that it doesnt immediately switch, and those on wide screens dont have a static background.
Mod changes:
Made drawsize consistent
Added tinyusesminicalc
Split some tiny into x & y because of tinyz
Changed some 50 to 49.9 for the parts where it goes between 0 and 100 reverse because I dont want the judgment & combo switching places for split frames (with varied success)
Because zoom splines affect z axis, I had to use 195 tinyz and force zbuffer during 1:02 & 2:44. So now it works with 2D noteskins as well as other 3D noteskins!
Added SM5 equivalent for squareperiod
Internal changes:
I have spiralholds at home
100 globalmodtimer becomes modtimersong
reversetype becomes unboundedreverse
centered2 becomes centeredpath
Incremented lots of columns
hidemines becomes stealthmines
Made it so the freeze AFTs dont render for longer than needed.
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [Project OutFox aV Conversion] Dumper (Daikyi)](https://i.ytimg.com/vi/lh7dj1Q2Tpc/mqdefault.jpg)
![[Project OutFox aV Conversion] Matt Silver (Scrypts)
Original file by Scrypts: https://www.youtube.com/watch?v=EosbdBRp1_0
OutFox aV Download: https://drive.google.com/file/d/11x8aM7Y00y5P1JaUZ2BKdI-M8ZASgX5l/view?usp=sharing
Notes: When youre the only one alive, you gotta get to the other side
Requested by Dancing Maractus (via patreon) and KennethLias (indirectly)
Go check out Scrypts!
https://www.youtube.com/@scryptslol
They make cool files! They play the ITG! Youll have a time!
So, Matt Silver. Theres definitely some strange scaling. Im not quite satisfied with how its been scaled...
This is not the last time youll see this song.
Simfile changes:
Theres an SSC to load LUA and not XML
Mod changes:
Set a consistent drawsize
Added tinyusesminicalc
100 stealthglowred becomes 0 stealthglowgreen & blue
Added equivalent SM5 squareperiod
Internal changes:
Template changed from mirin 2.0 to 4.0.3
Incremented some columns
The lua unlock condition checks player profiles, and machine profile if theres no persistent profiles being used
Made some Random Value Tables because math.randomseed...
Commented out/removed a lot of unused things
hideholds becomes stealthholds
halgun becomes hideholdjudgments
movex shouldnt use SCREEN variables
Scaled some vibrate
wireframegirth becomes wireframewidth
arrowpath becomes notepath
centered2 becomes centeredpath
Attempted making the judgment & combo not flip as much
The image at 2:12 is now properly randomly selected because I tore out the math.randomseed. Youre welcome
Turned off points in notepath
Had to swap croptop & bottom in AFT sprites because no negative basezoomy
No need for FPS limiting on this AFT
Attempted having proper size limits for the proxywall sprite
I removed the lumikey shader and there was no downside because transparent AFTs
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [Project OutFox aV Conversion] Matt Silver (Scrypts)](https://i.ytimg.com/vi/m7qOhPN1hk8/mqdefault.jpg)







![[OutFox aV Conversion] overcomplexification (Rya + YOSEFU, OISRT)
Original file by YOSEFU & Rya: https://www.youtube.com/watch?v=lSJGaqmWn-g
OutFox aV Download: https://drive.google.com/file/d/12jBKLkVT7oNDqD-DisxQDr9Rbm9rE8b5/view?usp=sharing
Notes: Lets see how well you handle this persistence of vision.
Requested indirectly by Chegg, Dancing Maractus, Yasmyn64, Kenneth Lias, mrcool909090 and Peka.
Go check out YOSEFU and Rya!
https://www.youtube.com/@Y0SEFU
https://www.youtube.com/@Jecket22
Lots of very cool files, both cool people.
Another rather old port that I also wanted to use as an example of the extra column-specific mods.
Simfile changes:
I got an ssc because I need lua and not xml
Visual changes:
the BG scrolling probably kinda depends on fps a bit...
The BG no longer depends on your themes background. I refuse to let the theme affect this.
Mod changes:
Consistent drawsize
Added the relevant stealthglow mods because they work a little bit different from nITG
Converted square & digital periods to SM5 equivalents
Internal changes:
Removed unused functions
Incremented columns
GAMESTATE:GetCurMusicSeconds() becomes SongPosition:GetMusicSeconds()
Attempted scaling fov
Scaled position and zoom
The comicly large quad doesnt need a zoom of 9999, (screen size)*6 is enough
Attempted making the proxy wall transition between width and 4:3 positioning
Needed to make some Random Value Tables (this was before I called them that)
I moved a stealth & dark to be 2 beats earlier
poptions splines are done using floating point, not magnitude
Needed to *-1 some rotz because of negative zoomy
Have problems getting this to work, or want me to convert something to SM5? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [OutFox aV Conversion] overcomplexification (Rya + YOSEFU, OISRT)](https://i.ytimg.com/vi/nj4IXH-hZ2o/mqdefault.jpg)
![[Project OutFox Conversion] Removable Disk0 (Dancing Maractus, OISRT)
Original file by Dancing Maractus: https://www.youtube.com/watch?v=w2HWQFGTwtg
OutFox Download: https://drive.google.com/file/d/1aVUfI6qYara1HleTZ0tkEVk_VeVnilG8/view?usp=sharing
Notes: A nice walk in the city. Watch out for videogames.
Requested indirectly by Chegg, Dancing Maractus, Yasmyn64, Kenneth Lias, mrcool909090 and Peka
Requested directly by Ryuto Setsujin via patreon!
Go check out Maractus!
https://www.youtube.com/@dancingmaractus
They play a lot of dance game!
Very simple file, which is always appreciated.
Simfile changes:
SSC to load an lua
Internal changes:
Incremented some columns
Scaled some zooms
Have problems getting this to work, or want me to convert something to SM5? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [Project OutFox Conversion] Removable Disk0 (Dancing Maractus, OISRT)](https://i.ytimg.com/vi/nrGh7_4unuo/mqdefault.jpg)