Uploaded February 2026 | Updated September 2026, 2 weeks ago
Just a quick little addition to the previous video. Some of you mentioned you couldn't see the Ray Tracing so I'll give you a quick closeup look at some of the RT reflections and then we'll take a look at the OpenGL version. I mentioned the OpenGL version in the previous video but didn't show it. You get no RT reflections or GI and the real-time shadows resort back to a basic circle under Mario and other objects and characters. This is of course how the original looked and some of you may prefer this. I also show that even if you have the new models installed in either the RT64 or OpenGL version you can always swap back to the original models at any time in game. So if you don't like the way the RT version looks or you don't like the new models you have options. The OpenGL version will also run a lot easier on lower end hardware.
Just a quick little addition to the previous video. Some of you mentioned you couldn't see the Ray Tracing so I'll give you a quick closeup look at some of the RT reflections and then we'll take a look at the OpenGL version. I mentioned the OpenGL version in the previous video but didn't show it. You get no RT reflections or GI and the real-time shadows resort back to a basic circle under Mario and other objects and characters. This is of course how the original looked and some of you may prefer this. I also show that even if you have the new models installed in either the RT64 or OpenGL version you can always swap back to the original models at any time in game. So if you don't like the way the RT version looks or you don't like the new models you have options. The OpenGL version will also run a lot easier on lower end hardware.










