Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace @NVIDIAGameDeveloper
Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace  @NVIDIAGameDeveloper
Uploaded November 2025 | Updated September 2026, 2 weeks ago
Graphics developer tools can provide a wealth of data and insights into the runtime performance of shader code running on a GPU, but how do you translate that data into actionable code changes that improve performance?

This advanced session walks through the real line-by-line analysis that was used to improve performance in the publicly-available RTX Mega Geometry SDK. Learn the fundamentals of the NVIDIA Nsight Graphics GPU Trace Profiler tool, and see the exact source code changes that were made to achieve a 3x performance increase.


Get started with Nsight Graphics today:
Public version: developer.nvidia.com/nsight-graphics
Pro version: partners reach out to NsightGraphics@nvidia.com

Get started with Nsight Tools Tutorials:
developer.nvidia.com/tools-tutorials

Learn about NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals: developer.nvidia.com/rtx-kit

Access NVIDIA resources for game developers: developer.nvidia.com/industries/game-development


00:00 - Introduction
0:43 - About the RTX Mega Geometry SDK
5:37 - Getting Started With Nsight Graphics GPU Trace Profiler
9:14 – First Pass of Optimizations
15:19 – Investigating Local Memory Load
18:34 – Investigating a Stall
21:49 – Evaluating the First Pass of Optimizations
22:30 – Using Trace Compare
26:14 – Second Optimization Pass: Investigating Atomics
29:28 – Third Optimization Pass: Specializing Shaders
36:40 – Fourth Optimization Pass: Group Shared Prefetch
40:03 – Conclusions
Optimizing RTX Mega Geometry with Nsight Graphics GPU TraceAI NPCs in Games | University Study, Player Behavior & NVIDIA In-Game Inferencing SDK IntegrationAudio2Face 2023.2: Auto Correspondence DetectionGDC 2025 | Bringing AI NPCs to Life On-Device With NVIDIA ACE Small Language Models in Dead MeatBeyond TrianglesReal Time Path Tracing and Denoising in Quake II RTX{Teaser} How to Build a Real-time Path Tracer | GTC 23Picking & Perfecting the Right AI Models for Your GameReal-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATARealityArts Studio & Toplitz Productions Utilizes NVIDIA Audio2Face in NPC InteractionsZorah | A New Era of Rendering, Powered by GeForce RTX 50 Series and AIVisualizing High Accuracy GPU Metrics and Trace Data with Nsight Perf SDK
NVIDIA Game Developer |

Optimizing RTX Mega Geometry with Nsight Graphics GPU Trace

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER