Real Time Path Tracing and Denoising in Quake II RTX @NVIDIAGameDeveloper
Real Time Path Tracing and Denoising in Quake II RTX  @NVIDIAGameDeveloper
Uploaded August 2019 | Updated September 2026, 2 weeks ago
In this video, NVIDIA’s Alexey Panteleev talks about implementation details, including path tracing, lighting, materials, and denoising filters. In addition, he discusses the challenges of using a physically based renderer with the assets from a game released over two decades ago.
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Real Time Path Tracing and Denoising in Quake II RTX

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