Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA @NVIDIAGameDeveloper
Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA  @NVIDIAGameDeveloper
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Watch the full replay of our GDC 2026 session to see how see how Capcom engineers brought real-time path tracing into RE ENGINE for Resident Evil Requiem and PRAGMATA. This talk will cover the challenges of adapting a modern AAA architecture for real-time path tracing and explain the advanced optimization techniques used to squeeze every bit of performance.

- Read our GDC 2026 announcement blog: developer.nvidia.com/blog/nvidia-rtx-innovations-are-powering-the-next-era-of-game-development
- Get started with NVIDIA tools and resources for game developers: developer.nvidia.com/industries/game-development
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Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA

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