Uploaded December 2018 | Updated September 2026, 3 hours ago
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This release is supported by:
MXKiN
_30
Music: "Rev" by "Eveningland" from YouTube Audio Library
Download
openiv.com
Become a Patron
patreon.com/OpenIV
Donate
bit.ly/DonateOpenIV
Subscribe
bit.ly/GooDNTSVideos
Change log
openiv.com/bugs/changelog_page.php
This release is supported by:
MXKiN
_30
Music: "Rev" by "Eveningland" from YouTube Audio Library
![How to replace textures with bigger size [OpenIV] GTAIV and EfLC
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This small tutorial shows how to simple replace textures with bigger size in OpenIV texture editor (WTD). How to replace textures with bigger size [OpenIV] GTAIV and EfLC](https://i.ytimg.com/vi/b9ZUqqA2Lrk/mqdefault.jpg)

![First look at Max Payne 3 files [OpenIV]
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Hello everyone, since Max Payne 3 was released in North America it also start selling in some store in Europe. So I think now it is a good time to make a first look at files from Xbox360 version of Max Payne 3.
But a small remainder before: OpenIV will able to open Max Payne 3 files begin from June release, but it will work only with PC version, we are not support any console modding here.
Now we can start. First look at Max Payne 3 files [OpenIV]](https://i.ytimg.com/vi/bV7AJo_EK0M/mqdefault.jpg)







![How to work with Max Payne 3 models in 3Ds Max [OpenIV/openFormats/GIMS_Evo]
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How to import Max Payne 3 models into 3Ds Max
1 – Run OpenIV; Select Max Payne 3 for Windows
2 – Find model you want to export
3 – In context menu, select Export to openFormats
4 – If needed also export textures
5 – Open 3Ds Max, run GIMS Evo for Max Payne 3
6 – Click Import button and select model file
7 – Select folder with textures
8 – Done
How to export models from 3Ds Max into Max Payne 3
1 – Prepare your model in 3Ds Max
2 – Open GIMS Evo, click Export button
3 – Select the model you want to export
4 – Open OpenIV
5 – In context menu, select Import openFormats, select model file
6 – Done
How to create basic Max Payne 3 model from scratch in 3Ds Max
1 – Open GIMS Evo for Max Payne 3
2 – Navigate to Tools - Game - Create object - Models
3 – Select Model and place object in viewport
4 – Create your model
5 – Open Schematic View
6 – Link you model
7 - Navigate to Tools - Game
8 – Select Material Editor
9 – Setup material for your model
10 – At GIMS Evo home page click Export button
11 – Select the model you want to export
12 – Open OpenIV
13 – In context menu, select Import openFormats, select model file
14 – Done
Required tools:
OpenIV
3Ds Max
GIMS Evo for Max Payne 3 How to work with Max Payne 3 models in 3Ds Max [OpenIV/openFormats/GIMS_Evo]](https://i.ytimg.com/vi/h6QQLbwm6HA/mqdefault.jpg)