How to work with Max Payne 3 models in 3Ds Max [OpenIV/openFormats/GIMS_Evo] @Openiv
How to work with Max Payne 3 models in 3Ds Max [OpenIV/openFormats/GIMS_Evo]  @Openiv
Uploaded December 2015 | Updated September 2026, 2 hours ago
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How to import Max Payne 3 models into 3Ds Max
1 – Run OpenIV; Select Max Payne 3 for Windows
2 – Find model you want to export
3 – In context menu, select "Export to openFormats"
4 – If needed also export textures
5 – Open 3Ds Max, run GIMS Evo for Max Payne 3
6 – Click "Import" button and select model file
7 – Select folder with textures
8 – Done

How to export models from 3Ds Max into Max Payne 3
1 – Prepare your model in 3Ds Max
2 – Open GIMS Evo, click "Export" button
3 – Select the model you want to export
4 – Open OpenIV
5 – In context menu, select "Import openFormats", select model file
6 – Done

How to create basic Max Payne 3 model from scratch in 3Ds Max
1 – Open GIMS Evo for Max Payne 3
2 – Navigate to "Tools" - "Game" - "Create object" - "Models"
3 – Select "Model" and place object in viewport
4 – Create your model
5 – Open Schematic View
6 – Link you model
7 - Navigate to "Tools" - "Game"
8 – Select "Material Editor"
9 – Setup material for your model
10 – At GIMS Evo home page click "Export" button
11 – Select the model you want to export
12 – Open OpenIV
13 – In context menu, select "Import openFormats", select model file
14 – Done

Required tools:
OpenIV
3Ds Max
GIMS Evo for Max Payne 3
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How to work with Max Payne 3 models in 3Ds Max [OpenIV/openFormats/GIMS_Evo]

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