How to work with GTA V collision models in 3DS Max [OpenIV|openFormats|GIMS_Evo] @Openiv
How to work with GTA V collision models in 3DS Max [OpenIV|openFormats|GIMS_Evo]  @Openiv
Uploaded May 2016 | Updated September 2026, 11 hours ago
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Import:
1 – Run OpenIV; Choose GTA V for Windows.
2 – Navigate to collision file you want to export.
3 – Open context menu, and select "Export to openFormats" option.
4 – Choose where you want to save exported file.
5 – Now run 3DS Max, and open GIMS Evo for GTA V.
6 – Click "Import" button, and select collision file.
7 – Done.


Export:
Before export, please check scene hierarchy and materials.
1 – Open GIMS Evo for GTA V, and click "export" button.
2 – Select folder where you want to save your files.
3 – If your scene is correct, select objects which you want to export, and click "continue".
4 – When the export is completed, switch to OpenIV, and navigate to place where you want to import your collisions.
5 – In context menu, choose "Import openFormats" option, and select files you want to import.
6 – Click "Ok" to continue.
7 – Done.


Voice: ivona.com
Music: "Blue Skies" from "YouTube Audio Library"
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How to work with GTA V collision models in 3DS Max [OpenIV|openFormats|GIMS_Evo]

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