Uploaded July 2017 | Updated September 2026, 3 hours ago
More information is available on GTAForums -
gtaforums.com/topic/889348-take-two-vs-modding/?p=1069702197
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More information is available on GTAForums -
gtaforums.com/topic/889348-take-two-vs-modding/?p=1069702197
DONATE bit.ly/DonateOpenIV
DOWNLOAD openiv.com
SUBSCRIBE bit.ly/GooDNTSVideos





![How to work with Max Payne 3 models in 3Ds Max [OpenIV/openFormats/GIMS_Evo]
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How to import Max Payne 3 models into 3Ds Max
1 – Run OpenIV; Select Max Payne 3 for Windows
2 – Find model you want to export
3 – In context menu, select Export to openFormats
4 – If needed also export textures
5 – Open 3Ds Max, run GIMS Evo for Max Payne 3
6 – Click Import button and select model file
7 – Select folder with textures
8 – Done
How to export models from 3Ds Max into Max Payne 3
1 – Prepare your model in 3Ds Max
2 – Open GIMS Evo, click Export button
3 – Select the model you want to export
4 – Open OpenIV
5 – In context menu, select Import openFormats, select model file
6 – Done
How to create basic Max Payne 3 model from scratch in 3Ds Max
1 – Open GIMS Evo for Max Payne 3
2 – Navigate to Tools - Game - Create object - Models
3 – Select Model and place object in viewport
4 – Create your model
5 – Open Schematic View
6 – Link you model
7 - Navigate to Tools - Game
8 – Select Material Editor
9 – Setup material for your model
10 – At GIMS Evo home page click Export button
11 – Select the model you want to export
12 – Open OpenIV
13 – In context menu, select Import openFormats, select model file
14 – Done
Required tools:
OpenIV
3Ds Max
GIMS Evo for Max Payne 3 How to work with Max Payne 3 models in 3Ds Max [OpenIV/openFormats/GIMS_Evo]](https://i.ytimg.com/vi/h6QQLbwm6HA/mqdefault.jpg)
![How to edit Max Payne 3 Audio files (.awc) - [OpenIV/openFormats]
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Gameplay video: https://www.youtube.com/watch?v=SXQpeZa6CmI
How to edit Max Payne 3 Audio files:
1 - Run OpenIV
2 - Open audio.rpf
3 - Find AWC file, which you want to edit
4 - Export AWC file to openFormats (Use context menu)
5 - Open folder with exported file
6 - Replace WAV files
7 - Import OAC file in OpenIV
8 - Check result How to edit Max Payne 3 Audio files (.awc) - [OpenIV/openFormats]](https://i.ytimg.com/vi/hL3fgir_MAc/mqdefault.jpg)

![OpenIV: Animation viewer - map objects [GTAIV/EfLC]
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Sound: https://soundcloud.com/dansternofbeyer/three-reasons-to-go OpenIV: Animation viewer - map objects [GTAIV/EfLC]](https://i.ytimg.com/vi/hoxPnVete4Q/mqdefault.jpg)
![How to work with GTA V collision models in 3DS Max [OpenIV|openFormats|GIMS_Evo]
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Import:
1 – Run OpenIV; Choose GTA V for Windows.
2 – Navigate to collision file you want to export.
3 – Open context menu, and select Export to openFormats option.
4 – Choose where you want to save exported file.
5 – Now run 3DS Max, and open GIMS Evo for GTA V.
6 – Click Import button, and select collision file.
7 – Done.
Export:
Before export, please check scene hierarchy and materials.
1 – Open GIMS Evo for GTA V, and click export button.
2 – Select folder where you want to save your files.
3 – If your scene is correct, select objects which you want to export, and click continue.
4 – When the export is completed, switch to OpenIV, and navigate to place where you want to import your collisions.
5 – In context menu, choose Import openFormats option, and select files you want to import.
6 – Click Ok to continue.
7 – Done.
Voice: https://www.ivona.com/
Music: Blue Skies from YouTube Audio Library How to work with GTA V collision models in 3DS Max [OpenIV|openFormats|GIMS_Evo]](https://i.ytimg.com/vi/igmjmt8QrZ0/mqdefault.jpg)
