Uploaded August 2019 | Updated September 2026, 3 weeks ago
I added a basic inventory modifier, which I explain how to use here, and I also show off some creative ways to use the entrance modifier.
I added item_chart.txt to the github repo to be a quick reference for item slots, ammo slots, and some item numbers. If you're knowledgeable about RBA you'll know how to also use the inventory modifier to change things like your gear, dungeon items, and small key amounts. There's also input_codes.txt which lists the input codes for each tool. The current tools are the inventory modifier, entrance modifier, position reload, and frame advance.
If you have any questions or suggestions feel free to ask. This is still a very early work in progress and right now it's really just a proof of concept, but it's usable for anybody who just can't wait to have these tools.
While I can maybe still fit a few minor features if they're requested, it could be a while before a significant update. Right now I'm limited to creating only a very small patch, and I need to figure out some way past this limitation before any real progress can be made. Also, while someday I hope to be able to display on screen menus like in n64's gz rom, I currently have no idea how to display text on screen, or if this is even possible with tools that currently exist. If anybody knows how to do either of these things I'd really appreciate some help! Also shoutouts to n3rdswithgame for the tons of help he's already given me.
How to use these tools:
-Have Luma on your 3DS.
-On your SD card, place code.ips (from the repo below) in
/luma/titles/0004000000033500
-Hold select during power on and make sure "Enable game patching" is turned on
-Launch the game and have fun
github.com/meyersch/oot3d_practice
I added a basic inventory modifier, which I explain how to use here, and I also show off some creative ways to use the entrance modifier.
I added item_chart.txt to the github repo to be a quick reference for item slots, ammo slots, and some item numbers. If you're knowledgeable about RBA you'll know how to also use the inventory modifier to change things like your gear, dungeon items, and small key amounts. There's also input_codes.txt which lists the input codes for each tool. The current tools are the inventory modifier, entrance modifier, position reload, and frame advance.
If you have any questions or suggestions feel free to ask. This is still a very early work in progress and right now it's really just a proof of concept, but it's usable for anybody who just can't wait to have these tools.
While I can maybe still fit a few minor features if they're requested, it could be a while before a significant update. Right now I'm limited to creating only a very small patch, and I need to figure out some way past this limitation before any real progress can be made. Also, while someday I hope to be able to display on screen menus like in n64's gz rom, I currently have no idea how to display text on screen, or if this is even possible with tools that currently exist. If anybody knows how to do either of these things I'd really appreciate some help! Also shoutouts to n3rdswithgame for the tons of help he's already given me.
How to use these tools:
-Have Luma on your 3DS.
-On your SD card, place code.ips (from the repo below) in
/luma/titles/0004000000033500
-Hold select during power on and make sure "Enable game patching" is turned on
-Launch the game and have fun
github.com/meyersch/oot3d_practice










