Uploaded September 2021 | Updated September 2026, 3 weeks ago
In oot3d, the number of OC colliders that a horse registers increases on every frame that the game is paused, so you only need to stay paused for about 50 frames (less than two seconds) to guarantee the maximum push distance.
In oot3d, the number of OC colliders that a horse registers increases on every frame that the game is paused, so you only need to stay paused for about 50 frames (less than two seconds) to guarantee the maximum push distance.










