Okami Speedrunning - Ryoshima Origin Warp in New Game (Not Useful) @Auride
Okami Speedrunning - Ryoshima Origin Warp in New Game (Not Useful)  @Auride
Uploaded November 2019 | Updated September 2026, 3 days ago
Origin Warp is a glitch caused by jumping the first frame you load into a map. This causes the game to fail to set Ammy's respawn position, which instead defaults to (0, 0, 0) i.e. the map's origin.

In Ryoshima Coast, the origin happens to be located under the mountain east of Sei-an. This would be useful for getting into North Ryo without opening the gate, but (as we've already known) Ryoshima's OoB areas are just covered in jump barriers (regions of space where Ammy can't jump no matter what). Since there's no way to gain significant lateral momentum, we can't drift over to the North Ryo Gate before we land from the catapult jump.

As I show at the end of the video, we can eventually get back in-bounds behind the gate to Sei-an. This technically makes it possible to enter Sei-An from the front entrance during the Evil Rao sequence, but because we have to cross the entirety of Ryoshima to set this up anyways, it would only waste a bunch of time.

Might be cool for marathons though??
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Okami Speedrunning - Ryoshima Origin Warp in New Game (Not Useful)

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