Okami Speedrunning - Alternate Fireburst Early @Auride
Okami Speedrunning - Alternate Fireburst Early  @Auride
Uploaded March 2020 | Updated September 2026, 8 hours ago
UPDATE: See this ~2s optimization: youtu.be/z7W-vSBu4jc.



This method saves about 3 seconds compared to going to the higher wall on the West, but is a bit more precise. In order to gain enough height starting from this lower wall, you must position Ammy in such a way that when she pulls back to start the tackle, she starts to slip off the wall (skewing so that her rear paws go down . When she begins to move forward, the game tries to pull her up to compensate for the skew lowering her center below the wall. When this happens, she actually gets boosted up higher than the wall's normal height. This gives Ammy enough height that she can just barely catch the ground at the edge of the city gate with good timing on the double jump and air tackle bounce.

This technique of getting a boost when the game pushes Ammy up from the edge of a platform has been known about for a while, but hasn't really been useful anywhere else. It's functionally similar to Slope Storage (https://okami.speedruns.wiki/Slope_Storage), except the edge functions as a pseudo-slope. Maybe "Un-skew Boost" would be a good name?

The only other new thing in this video is showing that you can skip doing the first tackle bounce after you get onto the gate, but only with good timing. This probably saves less than a second, but is possible with either method of getting onto the gate, so it doesn't affect the time save of using the lower wall.

Anyways, this is probably viable for runs given enough practice.

Okami Speedrunning Discord: discord.gg/AQNKmMu
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Okami Speedrunning - Alternate Fireburst Early

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