Uploaded November 2016 | Updated September 2026, 2 weeks ago
Probably the run I am the most proud of. This run is downright PERFECT (well not really, I could use Second Wind or even Running From Death to move the bag, or open the security door earlier but that was too much risk at the moment of the record, now that the record has been established it becomes a serious option), and even sub-2 minutes, so I can't be happier.
Done thanks to the OoB and strat discovered by The Ended Hours Team, shoutouts to them. I revised their strat to make it faster and doable solo.
Build used: pd2weapons.com/l/f6bbb2269ec0726adc0a2887d56a1134
Probably the run I am the most proud of. This run is downright PERFECT (well not really, I could use Second Wind or even Running From Death to move the bag, or open the security door earlier but that was too much risk at the moment of the record, now that the record has been established it becomes a serious option), and even sub-2 minutes, so I can't be happier.
Done thanks to the OoB and strat discovered by The Ended Hours Team, shoutouts to them. I revised their strat to make it faster and doable solo.
Build used: pd2weapons.com/l/f6bbb2269ec0726adc0a2887d56a1134




![[Skill Beta 4] Payday 2 - Partners in Crime Health Regen Glitch
Your health decreases in a flat way instead of proportionally when Partners in Crimes health bonus is lost, meaning that you regenerate some health. [Skill Beta 4] Payday 2 - Partners in Crime Health Regen Glitch](https://i.ytimg.com/vi/H6x0d5mBwvw/mqdefault.jpg)





![[Skill Beta 5/Hotfix 99.1] Payday 2 - Watchdogs, Speedrun Solo DW, 10:27 GT (Glitchless)
Day 1: 5:14 ; Day 2: 5:13.
Day 1 scared me a lot because I wanted to go to the crane location instead of the usual door, and weak cops kept shredding me at 135fps, so I lowered my framerate to 60 fps.
The AI was still very aggressive so thats not such a big deal, 30 fps would have been unacceptable though.
I could have done it at 135 fps with the room strat but I wanted to try another setup (because I was misguided by the objective icons).
The end of Day 1 was really tight, I lost some time because of the Skulldozer then I got instadowned because of the annoying turret right next to the escape zone, thankfully the escape was validated.
Day 2 was a lot easier and I got a very good RNG, I just lost a few seconds at the beginning with the power box and while securing the bags, otherwise everything was perfect: Ilija sniping the good targets, assault break that made two Blackdozers despawn, good escape location, etc.
Im happy with this run, and it is only 10s behind the any% WR so I think I did a great job at it. I dont think I will try to do a better time, it is already almost perfect.
Build used: http://payday.drakendomain.net/?9=a&10=a&11=a&12=a&19=b&21=b&22=a&23=a&24=a&25=b&27=a&28=b&29=a&30=a&61=a&63=a&64=a&65=b&66=a&69=a&72=a [Skill Beta 5/Hotfix 99.1] Payday 2 - Watchdogs, Speedrun Solo DW, 10:27 GT (Glitchless)](https://i.ytimg.com/vi/J0pA1_KB4Oc/mqdefault.jpg)