Uploaded September 2018 | Updated September 2026, 2 weeks ago
Original soundtrack by Niels Bye Nielsen.
This is a mix of the music that plays in Colorado (Freedom Fighters) and in Hokkaido (Situs Inversus), as well as other bonus missions.
Timestamps:
00:00 - Introduction
01:01 - Stealth 1
04:11 - Trespassing 1
05:43 - Illegal Activity 1
07:15 - Interlude 1
07:48 - Stealth 2
10:54 - Trespassing 2
12:26 - Illegal Activity 2
13:58 - Interlude 2 (improvised)
14:14 - Stealth 3
15:48 - Suspicious/Arrested
17:23 - Combat + Hunted 1
21:57 - Combat + Hunted 2
26:37 - Stealth 4
29:46 - Trespassing 3
31:18 - Illegal Activity 3
32:50 - Interlude 3 (improvised)
33:07 - Target Eliminated
33:22 - Stealth 5
34:50 - Revelations
Timestamps may be incorrect or incomplete, feel free to correct them in the comments.
Not the longest mix - pretty close though - but it probably was the one with the most different parts. It was fun to mix and for once I enjoy how it sounds, especially Interlude 3 and Revelations.
Also high-quality visuals, thumbnail and clips this time! Though I think I exaggerated with slow-motion. Also there's a freeze during the lawnmower kill that I didn't notice before rendering. Sorry!
Patient Zero or Sapienza next?
Original soundtrack by Niels Bye Nielsen.
This is a mix of the music that plays in Colorado (Freedom Fighters) and in Hokkaido (Situs Inversus), as well as other bonus missions.
Timestamps:
00:00 - Introduction
01:01 - Stealth 1
04:11 - Trespassing 1
05:43 - Illegal Activity 1
07:15 - Interlude 1
07:48 - Stealth 2
10:54 - Trespassing 2
12:26 - Illegal Activity 2
13:58 - Interlude 2 (improvised)
14:14 - Stealth 3
15:48 - Suspicious/Arrested
17:23 - Combat + Hunted 1
21:57 - Combat + Hunted 2
26:37 - Stealth 4
29:46 - Trespassing 3
31:18 - Illegal Activity 3
32:50 - Interlude 3 (improvised)
33:07 - Target Eliminated
33:22 - Stealth 5
34:50 - Revelations
Timestamps may be incorrect or incomplete, feel free to correct them in the comments.
Not the longest mix - pretty close though - but it probably was the one with the most different parts. It was fun to mix and for once I enjoy how it sounds, especially Interlude 3 and Revelations.
Also high-quality visuals, thumbnail and clips this time! Though I think I exaggerated with slow-motion. Also there's a freeze during the lawnmower kill that I didn't notice before rendering. Sorry!
Patient Zero or Sapienza next?

![[Skill Beta 5/Hotfix 99.1] Payday 2 - Watchdogs, Speedrun Solo DW, 10:27 GT (Glitchless)
Day 1: 5:14 ; Day 2: 5:13.
Day 1 scared me a lot because I wanted to go to the crane location instead of the usual door, and weak cops kept shredding me at 135fps, so I lowered my framerate to 60 fps.
The AI was still very aggressive so thats not such a big deal, 30 fps would have been unacceptable though.
I could have done it at 135 fps with the room strat but I wanted to try another setup (because I was misguided by the objective icons).
The end of Day 1 was really tight, I lost some time because of the Skulldozer then I got instadowned because of the annoying turret right next to the escape zone, thankfully the escape was validated.
Day 2 was a lot easier and I got a very good RNG, I just lost a few seconds at the beginning with the power box and while securing the bags, otherwise everything was perfect: Ilija sniping the good targets, assault break that made two Blackdozers despawn, good escape location, etc.
Im happy with this run, and it is only 10s behind the any% WR so I think I did a great job at it. I dont think I will try to do a better time, it is already almost perfect.
Build used: http://payday.drakendomain.net/?9=a&10=a&11=a&12=a&19=b&21=b&22=a&23=a&24=a&25=b&27=a&28=b&29=a&30=a&61=a&63=a&64=a&65=b&66=a&69=a&72=a [Skill Beta 5/Hotfix 99.1] Payday 2 - Watchdogs, Speedrun Solo DW, 10:27 GT (Glitchless)](https://i.ytimg.com/vi/J0pA1_KB4Oc/mqdefault.jpg)

![[OBSOLETE] [U145.1] Payday 2 - The Basics: Flash Drive, Speedrun Solo, 04:24 GT
Surprinsingly more interesting to run than it seems, there are a few skillful tricks in the run.
I wanted to reach 4:20 (obviously) before uploading a run, but Im too tired for now, thank you RNG (not at all).
Day 1 features the most bullshit RNG in the game aka Dallas and Bains chatter AND how much time it takes for a pager to trigger after you kill a guard. I didnt get a perfect day 1 at all (and I fucked up with bag throwing), so I can save up to 3-4 seconds I think.
Day 2 doesnt feature RNG at all (unless if you count the cam operators pager), but it is more skillful to complete it. You need to aim behind the first door to open it quick with your lockpicking skills instead of scripted 20s, then the door to the laptop is really horrible to shoot open with a Chimano. If only it spawned with a laser gadget! My day 2 run is really bleh, my moves at the end were totally derpy and as such its a few seconds behind my PB.
Build used (most skills and perk decks are carried over): http://pd2tools.com/l/6117dc865056e8d437284bfd9d20fa8f [OBSOLETE] [U145.1] Payday 2 - The Basics: Flash Drive, Speedrun Solo, 04:24 GT](https://i.ytimg.com/vi/J_joSYtzlJE/mqdefault.jpg)
![[U146] Payday 2 - The Bomb: Dockyard, Speedrun Solo DW, 05:48 GT (ft. LOUD/STEALTH Glitch)
Really old run that I uploaded 2 months ago. Time is crap (still was WR at the time though).
Main reason as for why I uploaded this run is because I encountered a funny glitch - that cost me many seconds - where the heist was both in loud and stealth at the same time. Pretty interesting.
Im also not dead yet and will set many old videos that have been unregistered/private for a while to public. Expect major content. [U146] Payday 2 - The Bomb: Dockyard, Speedrun Solo DW, 05:48 GT (ft. LOUD/STEALTH Glitch)](https://i.ytimg.com/vi/KIP_TML5OJg/mqdefault.jpg)
![[U3] RAID: WWII - Hunters, Speedrun Solo VH, 3:07 RT (Reference Run)
This is a quick run made to open leaderboards on speedrun.com and meant to be used as a reference for future RAID runs.
Timer starts when the loading screen has faded out and the actual raid starts fading in, and stops at the frame where Loading appears.
As I said this is only a short run that is meant to be used as a reference for RAID runners. Time is nothing impressive and can easily go under 3mn.
Video brightness has been edited for Youtube. Quality is pretty mediocre due to my computer. [U3] RAID: WWII - Hunters, Speedrun Solo VH, 3:07 RT (Reference Run)](https://i.ytimg.com/vi/KP1YhU4siHg/mqdefault.jpg)
![[U199.5.1] Payday 2 - Breakfast in Tijuana, Speedrun Solo DS/OD, 3:31 GT (RNG Modifier)
Run done with RNG Modifier. There are several things to optimize (could have easily got a sub 3:30), but Im first waiting for a RNG Modifier update to be able to spawn the prisoners cell closer to the parking lot. [U199.5.1] Payday 2 - Breakfast in Tijuana, Speedrun Solo DS/OD, 3:31 GT (RNG Modifier)](https://i.ytimg.com/vi/LE6qBPHiUNg/mqdefault.jpg)

![[U126.1] Payday 2 - Infinite Slow-motion Glitch Showcase (6s Jewelry Store)
Little video to show you how to reproduce the infinite slow-motion exploit.
Do not use it.
Original upload: December 14, 2016 [U126.1] Payday 2 - Infinite Slow-motion Glitch Showcase (6s Jewelry Store)](https://i.ytimg.com/vi/MaoFDHYiBnI/mqdefault.jpg)
![[U149] Payday 2 - First World Bank, Speedrun Solo Normal, 05:19 GT (Glitchless)
Speedruns are back, with a new FWB glitchless run.
This run is crap to be honest, as I was aiming for sub-5mn. However it requires flawless RNG (power box and manager locations, code on first try, etc.). It was too painful for me so I temporarily gave up and uploaded my current glitchless PB.
Hopefully I will return to it and reach my objective. [U149] Payday 2 - First World Bank, Speedrun Solo Normal, 05:19 GT (Glitchless)](https://i.ytimg.com/vi/MkcOQMyyeig/mqdefault.jpg)
