Uploaded May 2019 | Updated September 2026, 2 weeks ago
Original soundtrack by Niels Bye Nielsen.
Ripped directly from the end of IOI Monthly stream #2 (that's why sound quality may be poorer than usual). You can watch the entire stream here: twitch.tv/videos/418003314
I don't know if it was made specifically for the stream or if it's going to be part of an official soundtrack release - hopefully the latter!
Original soundtrack by Niels Bye Nielsen.
Ripped directly from the end of IOI Monthly stream #2 (that's why sound quality may be poorer than usual). You can watch the entire stream here: twitch.tv/videos/418003314
I don't know if it was made specifically for the stream or if it's going to be part of an official soundtrack release - hopefully the latter!

![[U167.1] Payday 2 - Counterfeit, Speedrun Solo OD, 00:21 GT (BlueBalls%)
I reach the escape zone on Counterfeit in 21s.
... now it would be great if the escape trigger actually worked before the Escape! objective. If you somehow find a way to escape earlier, please tell me. [U167.1] Payday 2 - Counterfeit, Speedrun Solo OD, 00:21 GT (BlueBalls%)](https://i.ytimg.com/vi/OEnBpWkbtuQ/mqdefault.jpg)
![[U103.1] Payday 2 - Birth of Sky, Infinite Parachute (?) + Hole Behind Parachute Crate
Parachutes keep respawning in the crate after someone take them and throw them. This is probably something to prevent people from losing their parachutes in the plane but I dont think the respawn rate is intended.
You can also get kind of stuck behind the crate. Your character seems to fall, a bit like the OoB glitch in BoSs diner that got fixed recently. I think it may be possible to fall through the plane that way, but Im not sure at all.
You can exit the spot by going to the left, unless you fall in the hole too deeply. [U103.1] Payday 2 - Birth of Sky, Infinite Parachute (?) + Hole Behind Parachute Crate](https://i.ytimg.com/vi/OdvaMsHFKgc/mqdefault.jpg)

![[Skill Beta 4] Payday 2 - Boiling Point, Speedrun Solo DW, 09:21 GT (No Down)
A solid solo run BUT a terrible speedrun.
I made many mistakes such as not finding the keycard and badly defending the hack - I should have used my molotovs.
Add to this a rather bad RNG, with the blowable tank on my way before the hackable one, escape on the right with the blown wall on the left, no the gas event, etc. At least there were no sniper.
The only reason I have a good time is because of Transporter Aced coupled with Anarchist.
Otherwise the gameplay itself was good, I performed a double kill on some dozers and even an unintended damage boost.
If you wonder why I regenerated some health at the end for no reason, this is a current glitch related to Partners in Crime.
Build used: http://payday.drakendomain.net/?9=a&10=a&11=a&12=a&19=b&21=b&22=a&23=a&24=a&25=b&27=a&28=b&29=a&30=a&61=a&63=a&64=a&65=b&66=a&69=a&72=a [Skill Beta 4] Payday 2 - Boiling Point, Speedrun Solo DW, 09:21 GT (No Down)](https://i.ytimg.com/vi/P34YcfBZ3eE/mqdefault.jpg)
![[U7.1] RAID: WWII - Amber Train, Speedrun Solo Very Hard, 3:08 RT, FULL STEALTH, Pacifist (Glitched)
Much clickbait, right? Worst thing is, the title is entirely true.
This is a VH speedrun of Amber Train done in 3:08.
Using weird displacements you can go out of bounds and trigger the scripts for Clear Skies D5, which is much shorter than regular Amber Train, as well as much easier (and because the original map still is Amber Train, its stealthable).
Because the run is basically just a waiting (and RNG) game, I used the opportunity to show you some out of bound stuff while I was at it.
I also have a less interesting but still 0.36s faster run of it:
https://www.youtube.com/watch?v=GKCm0K2OJ4w
I used an underleveled Insurgent build, so you can be even faster. [U7.1] RAID: WWII - Amber Train, Speedrun Solo Very Hard, 3:08 RT, FULL STEALTH, Pacifist (Glitched)](https://i.ytimg.com/vi/PU8DDMDX6Q4/mqdefault.jpg)




