Uploaded June 2016 | Updated September 2026, 2 weeks ago
Parachutes keep respawning in the crate after someone take them and throw them. This is probably something to prevent people from losing their parachutes in the plane but I don't think the respawn rate is intended.
You can also get kind of stuck behind the crate. Your character seems to fall, a bit like the OoB glitch in BoS's diner that got fixed recently. I think it may be possible to fall through the plane that way, but I'm not sure at all.
You can exit the spot by going to the left, unless you fall in the hole too deeply.
Parachutes keep respawning in the crate after someone take them and throw them. This is probably something to prevent people from losing their parachutes in the plane but I don't think the respawn rate is intended.
You can also get kind of stuck behind the crate. Your character seems to fall, a bit like the OoB glitch in BoS's diner that got fixed recently. I think it may be possible to fall through the plane that way, but I'm not sure at all.
You can exit the spot by going to the left, unless you fall in the hole too deeply.

![[Skill Beta 4] Payday 2 - Boiling Point, Speedrun Solo DW, 09:21 GT (No Down)
A solid solo run BUT a terrible speedrun.
I made many mistakes such as not finding the keycard and badly defending the hack - I should have used my molotovs.
Add to this a rather bad RNG, with the blowable tank on my way before the hackable one, escape on the right with the blown wall on the left, no the gas event, etc. At least there were no sniper.
The only reason I have a good time is because of Transporter Aced coupled with Anarchist.
Otherwise the gameplay itself was good, I performed a double kill on some dozers and even an unintended damage boost.
If you wonder why I regenerated some health at the end for no reason, this is a current glitch related to Partners in Crime.
Build used: http://payday.drakendomain.net/?9=a&10=a&11=a&12=a&19=b&21=b&22=a&23=a&24=a&25=b&27=a&28=b&29=a&30=a&61=a&63=a&64=a&65=b&66=a&69=a&72=a [Skill Beta 4] Payday 2 - Boiling Point, Speedrun Solo DW, 09:21 GT (No Down)](https://i.ytimg.com/vi/P34YcfBZ3eE/mqdefault.jpg)
![[U7.1] RAID: WWII - Amber Train, Speedrun Solo Very Hard, 3:08 RT, FULL STEALTH, Pacifist (Glitched)
Much clickbait, right? Worst thing is, the title is entirely true.
This is a VH speedrun of Amber Train done in 3:08.
Using weird displacements you can go out of bounds and trigger the scripts for Clear Skies D5, which is much shorter than regular Amber Train, as well as much easier (and because the original map still is Amber Train, its stealthable).
Because the run is basically just a waiting (and RNG) game, I used the opportunity to show you some out of bound stuff while I was at it.
I also have a less interesting but still 0.36s faster run of it:
https://www.youtube.com/watch?v=GKCm0K2OJ4w
I used an underleveled Insurgent build, so you can be even faster. [U7.1] RAID: WWII - Amber Train, Speedrun Solo Very Hard, 3:08 RT, FULL STEALTH, Pacifist (Glitched)](https://i.ytimg.com/vi/PU8DDMDX6Q4/mqdefault.jpg)







![[U120] Payday 2 - John Wick Killhouse Challenge - Solo 00:09:59
Not exactly an incredible score but I appreciate the sub-10s.
Im not sure about how the timer works so actual time may be 00:09:61. [U120] Payday 2 - John Wick Killhouse Challenge - Solo 00:09:59](https://i.ytimg.com/vi/S4Ov96U7dro/mqdefault.jpg)