Uploaded March 2019 | Updated September 2026, 2 weeks ago
Original soundtrack by Niels Bye Nielsen.
This is a mix of the music that plays in Hawke's Bay (Nightcall). It may be not faithful to the original and include unused parts.
Timestamps:
00:00 - Introduction
02:00 - Investigating
05:47 - Multiple Hostiles
07:01 - Stealth
09:18 - Trespassing
11:20 - Illegal Activity
13:22 - Suspicious/Arrested
15:59 - Combat + Hunted
19:37 - Following Mission Story
21:07 - Target Eliminated
21:17 - Extraction
25:11 - Successful Escape
Timestamps may be incorrect or incomplete, feel free to correct them in the comments.
REUPLOAD: Now featuring high quality intro thanks to Notex (youtube.com/channel/UCSMZBDEwdRyS3Za6lsmoZEg), better Extraction part as per request and higher volume.
Back from my small hiatus, I'll try to get Colombia out before the new Sniper map is released this month.
Original soundtrack by Niels Bye Nielsen.
This is a mix of the music that plays in Hawke's Bay (Nightcall). It may be not faithful to the original and include unused parts.
Timestamps:
00:00 - Introduction
02:00 - Investigating
05:47 - Multiple Hostiles
07:01 - Stealth
09:18 - Trespassing
11:20 - Illegal Activity
13:22 - Suspicious/Arrested
15:59 - Combat + Hunted
19:37 - Following Mission Story
21:07 - Target Eliminated
21:17 - Extraction
25:11 - Successful Escape
Timestamps may be incorrect or incomplete, feel free to correct them in the comments.
REUPLOAD: Now featuring high quality intro thanks to Notex (youtube.com/channel/UCSMZBDEwdRyS3Za6lsmoZEg), better Extraction part as per request and higher volume.
Back from my small hiatus, I'll try to get Colombia out before the new Sniper map is released this month.



![[Skill Beta 4] Payday 2 - Partners in Crime Health Regen Glitch
Your health decreases in a flat way instead of proportionally when Partners in Crimes health bonus is lost, meaning that you regenerate some health. [Skill Beta 4] Payday 2 - Partners in Crime Health Regen Glitch](https://i.ytimg.com/vi/H6x0d5mBwvw/mqdefault.jpg)





![[Skill Beta 5/Hotfix 99.1] Payday 2 - Watchdogs, Speedrun Solo DW, 10:27 GT (Glitchless)
Day 1: 5:14 ; Day 2: 5:13.
Day 1 scared me a lot because I wanted to go to the crane location instead of the usual door, and weak cops kept shredding me at 135fps, so I lowered my framerate to 60 fps.
The AI was still very aggressive so thats not such a big deal, 30 fps would have been unacceptable though.
I could have done it at 135 fps with the room strat but I wanted to try another setup (because I was misguided by the objective icons).
The end of Day 1 was really tight, I lost some time because of the Skulldozer then I got instadowned because of the annoying turret right next to the escape zone, thankfully the escape was validated.
Day 2 was a lot easier and I got a very good RNG, I just lost a few seconds at the beginning with the power box and while securing the bags, otherwise everything was perfect: Ilija sniping the good targets, assault break that made two Blackdozers despawn, good escape location, etc.
Im happy with this run, and it is only 10s behind the any% WR so I think I did a great job at it. I dont think I will try to do a better time, it is already almost perfect.
Build used: http://payday.drakendomain.net/?9=a&10=a&11=a&12=a&19=b&21=b&22=a&23=a&24=a&25=b&27=a&28=b&29=a&30=a&61=a&63=a&64=a&65=b&66=a&69=a&72=a [Skill Beta 5/Hotfix 99.1] Payday 2 - Watchdogs, Speedrun Solo DW, 10:27 GT (Glitchless)](https://i.ytimg.com/vi/J0pA1_KB4Oc/mqdefault.jpg)
