Uploaded May 2025 | Updated September 2026, 4 days ago
Join our conversation about Nuke 16.0’s artist tools, Node Graph updates, and multishot workflows.
Juan Salazar, Director of Product for Compositing and Finishing, sits down with Anaïs Torreblanca, Product Manager for Nuke, to discuss how the Node Graph is giving artists more creative freedom and the impact that multishot and variable-enabled compositing will have on their workflows. Towards the end of this session, we’ll be answering all of your Nuke 16.0 questions during our live Q&A.
Join us live to get your questions answered directly by our team, including:
Juan Salazar, Director of Product — Compositing and Finishing
Will Harris, Senior Product Manager — Nuke Timeline Tools
Jonathan Egstad — Application Architect for Nuke
Anais Torreblanca, Product Manager — Nuke
Chapters:
00:00 Intro
05:02 Let's get started
05:54 Welcome to the artist tools discussion
07:21 Improvements to roto
10:33 New Nodes including Link Nodes
13:26 Group view
16:01 Multishot variable-enabled workflows
18:04 How is it native now?
22:39 Is multishot workflows just for the big projects?
25:22 How to access variables easier
30:40 Live Q&A
About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
Follow Us:
twitter.com/TheFoundryTeam
instagram.com/foundryteam
facebook.com/TheFoundryTeam
linkedin.com/company/foundryteam
Join our conversation about Nuke 16.0’s artist tools, Node Graph updates, and multishot workflows.
Juan Salazar, Director of Product for Compositing and Finishing, sits down with Anaïs Torreblanca, Product Manager for Nuke, to discuss how the Node Graph is giving artists more creative freedom and the impact that multishot and variable-enabled compositing will have on their workflows. Towards the end of this session, we’ll be answering all of your Nuke 16.0 questions during our live Q&A.
Join us live to get your questions answered directly by our team, including:
Juan Salazar, Director of Product — Compositing and Finishing
Will Harris, Senior Product Manager — Nuke Timeline Tools
Jonathan Egstad — Application Architect for Nuke
Anais Torreblanca, Product Manager — Nuke
Chapters:
00:00 Intro
05:02 Let's get started
05:54 Welcome to the artist tools discussion
07:21 Improvements to roto
10:33 New Nodes including Link Nodes
13:26 Group view
16:01 Multishot variable-enabled workflows
18:04 How is it native now?
22:39 Is multishot workflows just for the big projects?
25:22 How to access variables easier
30:40 Live Q&A
About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
Follow Us:
twitter.com/TheFoundryTeam
instagram.com/foundryteam
facebook.com/TheFoundryTeam
linkedin.com/company/foundryteam










