Nuke 16.0 showcase: multishot workflows, Node Graph updates & live Q&A @FoundryTeam
Nuke 16.0 showcase: multishot workflows, Node Graph updates & live Q&A  @FoundryTeam
Uploaded May 2025 | Updated September 2026, 4 days ago
Join our conversation about Nuke 16.0’s artist tools, Node Graph updates, and multishot workflows.
Juan Salazar, Director of Product for Compositing and Finishing, sits down with Anaïs Torreblanca, Product Manager for Nuke, to discuss how the Node Graph is giving artists more creative freedom and the impact that multishot and variable-enabled compositing will have on their workflows. Towards the end of this session, we’ll be answering all of your Nuke 16.0 questions during our live Q&A.

Join us live to get your questions answered directly by our team, including:

Juan Salazar, Director of Product — Compositing and Finishing
Will Harris, Senior Product Manager — Nuke Timeline Tools
Jonathan Egstad — Application Architect for Nuke
Anais Torreblanca, Product Manager — Nuke

Chapters:
00:00 Intro
05:02 Let's get started
05:54 Welcome to the artist tools discussion
07:21 Improvements to roto
10:33 New Nodes including Link Nodes
13:26 Group view
16:01 Multishot variable-enabled workflows
18:04 How is it native now?
22:39 Is multishot workflows just for the big projects?
25:22 How to access variables easier
30:40 Live Q&A

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Nuke 16.0 showcase: multishot workflows, Node Graph updates & live Q&A

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