Generating Multi-Channel Paint materials for Mari with Griptape | Griptape Experiments @FoundryTeam
Generating Multi-Channel Paint materials for Mari with Griptape | Griptape Experiments  @FoundryTeam
Uploaded June 2026 | Updated September 2026, 1 day ago
In this Griptape experiment, we showcase a cool use case of Griptape with Mari to generate tileable textures and multi-channel maps. Watch how a text prompt creates a metal sci-fi panel texture, which is then passed through other AI models to instantly generate diffuse, normal, roughness, and bump maps.

These maps are then dragged into Mari's multi-channel paint node, allowing you to paint directly on a 3D model while keeping all the details from the different maps (base color, metalness, roughness, and normal). Finally, see how to save and reuse the Griptape workflow to generate entirely new materials—like wood panels—with just the click of a button!

00:00 - Introduction
00:09 - Creating a Tileable Metal Sci-Fi Texture
00:27 - Generating Multi-Channel Maps
00:44 - Painting in Mari with Multi-Channel Maps
01:27 - Reusing Workflows for Wood Panels
02:02 - Final Result: New Texture Generation

🔗 Helpful Links:
▶️ Installing Griptape Nodes: youtube.com/watch?v=riPqmSokTGo
⚙️ How to Install Additional Node Libraries: youtube.com/watch?v=29gJpg4LFN8
🤔 Why Griptape? Learn more here: foundry.com/products/griptape
💬 Join the Griptape Discord Community: discord.com/invite/griptape

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Generating Multi-Channel Paint materials for Mari with Griptape | Griptape Experiments

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