Uploaded July 2024 | Updated September 2026, 5 days ago
The KR-67 Ifrit is a multi-role fighter bomber with emphasis on flexibility and high payload capacity. Despite its large airframe, the Ifrit’s pitch vectoring twin engine design allows for surprising maneuverability and responsive acceleration. These features create an expensive but versatile platform that can deal with most threats, but remains outclassed by specialized airframes in their respective elements.
Pilots looking to fly the Ifrit need to think in straight lines, get in and get out quick. Prefer attacks from a greater distance and avoid being tricked into a kill box. When possible, fly with friends, preferably in the most focused configuration you can, mostly air or mostly ground. Avoid close contact with the Revoker, you have more missiles that it does, so use them. Thermal missiles are your worst nightmare, use terrain if you can, but remember to cut throttle and break hard if not.
Remember that a multi-role fighter is a jack of all trades and master of none, don’t get stuck competing against a specialist in their element or you will probably loose. Play to your greatest strength by supporting the allies on a map, the Ifrit is fast and carries a long stick, you should be smacking people with it from outside their reach whenever possible. When setting up a bomb run, be sure that local air defense is handled at range or by another ally, a single S1 can kill the Ifrit so be careful with anything that fires thermal.
Chapters:
0:00 Intro
0:30 Flight Performance
2:09 Loadout
2:41 Best Uses
4:38 Weaknesses
5:59 Unfocused Power
7:44 Conclusion
9:02 Closing
The KR-67 Ifrit is a multi-role fighter bomber with emphasis on flexibility and high payload capacity. Despite its large airframe, the Ifrit’s pitch vectoring twin engine design allows for surprising maneuverability and responsive acceleration. These features create an expensive but versatile platform that can deal with most threats, but remains outclassed by specialized airframes in their respective elements.
Pilots looking to fly the Ifrit need to think in straight lines, get in and get out quick. Prefer attacks from a greater distance and avoid being tricked into a kill box. When possible, fly with friends, preferably in the most focused configuration you can, mostly air or mostly ground. Avoid close contact with the Revoker, you have more missiles that it does, so use them. Thermal missiles are your worst nightmare, use terrain if you can, but remember to cut throttle and break hard if not.
Remember that a multi-role fighter is a jack of all trades and master of none, don’t get stuck competing against a specialist in their element or you will probably loose. Play to your greatest strength by supporting the allies on a map, the Ifrit is fast and carries a long stick, you should be smacking people with it from outside their reach whenever possible. When setting up a bomb run, be sure that local air defense is handled at range or by another ally, a single S1 can kill the Ifrit so be careful with anything that fires thermal.
Chapters:
0:00 Intro
0:30 Flight Performance
2:09 Loadout
2:41 Best Uses
4:38 Weaknesses
5:59 Unfocused Power
7:44 Conclusion
9:02 Closing


![Elite Dangerous | Module Review | Super-cruise Overcharged FSD [OUTDATED]
This video is outdated, you can see the new version here: https://youtu.be/oTjPkYawEes
The Super-cruise Overcharged FSD is a modified jump drive variant that, at time of writing, sacrifices raw hyperspace jump performance for the ability to boost in super-cruise. This boost function is activated using the same button currently mapped for normal thruster boost. The overcharge mode allows for vastly increased acceleration and top speed, but generates tremendous heat, reduces the effectiveness of ship control systems, and will rapidly drain the largest available fuel tanks.
SCO technology is a powerful tool for use in a number of powerful applications in trading, combat, and power play. While it can be used for exploration, high fuel, limited hyperspace range, and the prospect for module damage, makes it impractical for use without the support of a nearby carrier or station. With this technology still in its infancy, further advancements are expected in the near future, with a high probability that SCO technology makes it into other drives going forward.
Traders & combat pilots will find this technology the most useful, especially when supported by fleet carriers.
Chapters:
0:00 Intro
0:54 Attributes
3:14 Intra System Travel
4:34 Deep Space
5:47 Combat Operations
6:17 Conclusion Elite Dangerous | Module Review | Super-cruise Overcharged FSD [OUTDATED]](https://i.ytimg.com/vi/MztCKIug8N0/mqdefault.jpg)






![Nuclear Option | Weapons Overview | Missiles & Bombs | Patch 0.27.4 [OUTDATED]
This video is outdated, you can see the latest version here: https://youtu.be/GBbNCcYMzW4?si=EkLOir7WI2l8lBH9
Nuclear Option offers a variety of available weapons across multiple archetypes, not all of which are implemented at time of writing. The following are a selection of weapons available as of patch 0.27.4, along with their attributes and best use cases.
These weapons are the selection available as of patch 0.27.4 and may not reflect the current offerings in game. Individual weapon performance in game may differ from figures provided in this video, as future patches make adjustments. Feel free to add any additional information, corrections, or insights I may have missed in the comments below.
Error Note: In this videos terminology chapter I mix up notching with terrain masking. Notching is an evasive maneuver, terrain masking is the process of hiding from radar using low flight or object occlusion.
Chapters
0:00 Opening
0:20 Terminology
2:52 Air-to-air
3:06 IRM-S1
4:08 MMR-S3
4:40 AAM-29 Scythe
5:31 Ground-to-air
5:54 RAM-45
6:33 StratoLance R9
7:13 Air-to-ground
7:37 AGR-18 Lynchpin
8:49 AGM-48
9:54 AGM-68
11:04 ARAD-116
12:56 Cruise Missile
13:48 Nuclear Cruise Missile 20Kt
14:22 Gravity Bombs
14:58 PAB-80LR
15:34 PAB-250
16:13 GPO-500
16:47 GPO-2P Auger
17:25 Demolition Bomb
18:19 Nuclear Bomb 1.5Kt
18:52 Closing Nuclear Option | Weapons Overview | Missiles & Bombs | Patch 0.27.4 [OUTDATED]](https://i.ytimg.com/vi/PbS2WiX88Y4/mqdefault.jpg)
