Uploaded May 2025 | Updated September 2026, 5 days ago
Nuclear Option offers a variety of available weapons across multiple archetypes, not all of which are implemented at time of writing. The following are a selection of weapons available as of patch 0.32, along with their attributes and best use cases.
These weapons are the selection available as of patch 0.32 and may not reflect the current offerings in game. Individual weapon performance in game may differ from figures provided in this video, as future patches make adjustments. Feel free to add any additional information, corrections, or insights I may have missed in the comments below.
EDITORS NOTE: The current patch is 0.30.2, not 0.32. Thanks to @KajuTheRudeMonke for pointing this out.
Chapters:
0:00 Intro
0:18 Terminology
0:37 Smart Weapons
0:50 Weapon Categories
1:12 Optical Guidance
1:43 Thermal Guidance
2:22 Radar Guidance
3:11 Air to Air Missiles
3:26 IRM-S1
4:30 MMR-S3
5:20 AAM-29 Scythe
6:46 Ground to Air Missiles
7:11 RAM-45
8:20 Strato-Lance R9
8:59 Air to Ground Missiles
9:32 AGR-18 Lynchpin
11:01 AGM-48
12:15 AGM-68
13:25 AGM-99
15:01 ARAD-116
16:50 ALM-C450
18:11 ASHM-300
19:23 ALDN-4 (20Kt)
20:30 Gravity Bombs
21:06 76mm Guided Shell
22:10 PAB-80LR
23:20 PAB-125
24:11 PAB-250
24:46 GPO-500
25:39 GPO-2P Auger
26:43 Demolition Bomb
27:38 GPO-N (1.5Kt) & (250Kt)
29:51 Closing
Nuclear Option offers a variety of available weapons across multiple archetypes, not all of which are implemented at time of writing. The following are a selection of weapons available as of patch 0.32, along with their attributes and best use cases.
These weapons are the selection available as of patch 0.32 and may not reflect the current offerings in game. Individual weapon performance in game may differ from figures provided in this video, as future patches make adjustments. Feel free to add any additional information, corrections, or insights I may have missed in the comments below.
EDITORS NOTE: The current patch is 0.30.2, not 0.32. Thanks to @KajuTheRudeMonke for pointing this out.
Chapters:
0:00 Intro
0:18 Terminology
0:37 Smart Weapons
0:50 Weapon Categories
1:12 Optical Guidance
1:43 Thermal Guidance
2:22 Radar Guidance
3:11 Air to Air Missiles
3:26 IRM-S1
4:30 MMR-S3
5:20 AAM-29 Scythe
6:46 Ground to Air Missiles
7:11 RAM-45
8:20 Strato-Lance R9
8:59 Air to Ground Missiles
9:32 AGR-18 Lynchpin
11:01 AGM-48
12:15 AGM-68
13:25 AGM-99
15:01 ARAD-116
16:50 ALM-C450
18:11 ASHM-300
19:23 ALDN-4 (20Kt)
20:30 Gravity Bombs
21:06 76mm Guided Shell
22:10 PAB-80LR
23:20 PAB-125
24:11 PAB-250
24:46 GPO-500
25:39 GPO-2P Auger
26:43 Demolition Bomb
27:38 GPO-N (1.5Kt) & (250Kt)
29:51 Closing

![Elite Dangerous | Module Review | Super-cruise Overcharged FSD [OUTDATED]
This video is outdated, you can see the new version here: https://youtu.be/oTjPkYawEes
The Super-cruise Overcharged FSD is a modified jump drive variant that, at time of writing, sacrifices raw hyperspace jump performance for the ability to boost in super-cruise. This boost function is activated using the same button currently mapped for normal thruster boost. The overcharge mode allows for vastly increased acceleration and top speed, but generates tremendous heat, reduces the effectiveness of ship control systems, and will rapidly drain the largest available fuel tanks.
SCO technology is a powerful tool for use in a number of powerful applications in trading, combat, and power play. While it can be used for exploration, high fuel, limited hyperspace range, and the prospect for module damage, makes it impractical for use without the support of a nearby carrier or station. With this technology still in its infancy, further advancements are expected in the near future, with a high probability that SCO technology makes it into other drives going forward.
Traders & combat pilots will find this technology the most useful, especially when supported by fleet carriers.
Chapters:
0:00 Intro
0:54 Attributes
3:14 Intra System Travel
4:34 Deep Space
5:47 Combat Operations
6:17 Conclusion Elite Dangerous | Module Review | Super-cruise Overcharged FSD [OUTDATED]](https://i.ytimg.com/vi/MztCKIug8N0/mqdefault.jpg)






![Nuclear Option | Weapons Overview | Missiles & Bombs | Patch 0.27.4 [OUTDATED]
This video is outdated, you can see the latest version here: https://youtu.be/GBbNCcYMzW4?si=EkLOir7WI2l8lBH9
Nuclear Option offers a variety of available weapons across multiple archetypes, not all of which are implemented at time of writing. The following are a selection of weapons available as of patch 0.27.4, along with their attributes and best use cases.
These weapons are the selection available as of patch 0.27.4 and may not reflect the current offerings in game. Individual weapon performance in game may differ from figures provided in this video, as future patches make adjustments. Feel free to add any additional information, corrections, or insights I may have missed in the comments below.
Error Note: In this videos terminology chapter I mix up notching with terrain masking. Notching is an evasive maneuver, terrain masking is the process of hiding from radar using low flight or object occlusion.
Chapters
0:00 Opening
0:20 Terminology
2:52 Air-to-air
3:06 IRM-S1
4:08 MMR-S3
4:40 AAM-29 Scythe
5:31 Ground-to-air
5:54 RAM-45
6:33 StratoLance R9
7:13 Air-to-ground
7:37 AGR-18 Lynchpin
8:49 AGM-48
9:54 AGM-68
11:04 ARAD-116
12:56 Cruise Missile
13:48 Nuclear Cruise Missile 20Kt
14:22 Gravity Bombs
14:58 PAB-80LR
15:34 PAB-250
16:13 GPO-500
16:47 GPO-2P Auger
17:25 Demolition Bomb
18:19 Nuclear Bomb 1.5Kt
18:52 Closing Nuclear Option | Weapons Overview | Missiles & Bombs | Patch 0.27.4 [OUTDATED]](https://i.ytimg.com/vi/PbS2WiX88Y4/mqdefault.jpg)

