Uploaded November 2025 | Updated September 2026, 1 week ago
Allied, Imperial, Federal and Independent Powers have deployed fleets to undermine, contest and fortify the enclave surrounding HIP 87621 following the discovery of Radicoida unica, a unique flora with promising bio-chemical properties.
Each Superpower has deployed a megaship representing their interests to specific systems around the enclave. This event relies on powerplay merits for progress, making it a requirement for players to sign up at the megaship representing their powerplay leader’s superpower. Neutral players cannot accrue reward tiers in this GC; all players must be pledged to a power for rewards to accumulate and contribute to the victory of their superpower.
The weapon on offer is interesting, but not universally relevant and therefore not of concern to the average pilot. Some specific ship builds will find this module appealing but most players will find it difficult to use without a specially tailored ship build.
Signup Locations:
Federation - The Ironbridge megaship in the Col 359 Sector JW-V D2-31 system
Empire - Sapphire Lance megaship in the HIP 88965 system
Alliance - Horizon's Glow megaship in the Col 359 Sector DZ-M B9-2 system
Independent - Freeman's Touch megaship in the Col 359 Sector PM-T C4-3 system
Chapters:
0:00 Intro
0:21 Overview
2:05 Lore
2:39 Reward - Credits
2:59 Reward - Powerplay
3:55 Reward - Hardpoint
7:00 Closing
Allied, Imperial, Federal and Independent Powers have deployed fleets to undermine, contest and fortify the enclave surrounding HIP 87621 following the discovery of Radicoida unica, a unique flora with promising bio-chemical properties.
Each Superpower has deployed a megaship representing their interests to specific systems around the enclave. This event relies on powerplay merits for progress, making it a requirement for players to sign up at the megaship representing their powerplay leader’s superpower. Neutral players cannot accrue reward tiers in this GC; all players must be pledged to a power for rewards to accumulate and contribute to the victory of their superpower.
The weapon on offer is interesting, but not universally relevant and therefore not of concern to the average pilot. Some specific ship builds will find this module appealing but most players will find it difficult to use without a specially tailored ship build.
Signup Locations:
Federation - The Ironbridge megaship in the Col 359 Sector JW-V D2-31 system
Empire - Sapphire Lance megaship in the HIP 88965 system
Alliance - Horizon's Glow megaship in the Col 359 Sector DZ-M B9-2 system
Independent - Freeman's Touch megaship in the Col 359 Sector PM-T C4-3 system
Chapters:
0:00 Intro
0:21 Overview
2:05 Lore
2:39 Reward - Credits
2:59 Reward - Powerplay
3:55 Reward - Hardpoint
7:00 Closing
![Nuclear Option | Weapons Overview | Missiles & Bombs | Patch 0.27.4 [OUTDATED]
This video is outdated, you can see the latest version here: https://youtu.be/GBbNCcYMzW4?si=EkLOir7WI2l8lBH9
Nuclear Option offers a variety of available weapons across multiple archetypes, not all of which are implemented at time of writing. The following are a selection of weapons available as of patch 0.27.4, along with their attributes and best use cases.
These weapons are the selection available as of patch 0.27.4 and may not reflect the current offerings in game. Individual weapon performance in game may differ from figures provided in this video, as future patches make adjustments. Feel free to add any additional information, corrections, or insights I may have missed in the comments below.
Error Note: In this videos terminology chapter I mix up notching with terrain masking. Notching is an evasive maneuver, terrain masking is the process of hiding from radar using low flight or object occlusion.
Chapters
0:00 Opening
0:20 Terminology
2:52 Air-to-air
3:06 IRM-S1
4:08 MMR-S3
4:40 AAM-29 Scythe
5:31 Ground-to-air
5:54 RAM-45
6:33 StratoLance R9
7:13 Air-to-ground
7:37 AGR-18 Lynchpin
8:49 AGM-48
9:54 AGM-68
11:04 ARAD-116
12:56 Cruise Missile
13:48 Nuclear Cruise Missile 20Kt
14:22 Gravity Bombs
14:58 PAB-80LR
15:34 PAB-250
16:13 GPO-500
16:47 GPO-2P Auger
17:25 Demolition Bomb
18:19 Nuclear Bomb 1.5Kt
18:52 Closing Nuclear Option | Weapons Overview | Missiles & Bombs | Patch 0.27.4 [OUTDATED]](https://i.ytimg.com/vi/PbS2WiX88Y4/mqdefault.jpg)









