Uploaded June 2013 | Updated September 2026, 3 weeks ago
** Quadruple feature - Part ONE of FOUR **
-- The singleplayer start is just as innocent as in 1,000 other maps. But just a few steps ahead you figure out: Something is wrong, and you find yourself in a situation you can't simply deal with... Just like in a nightmare. A Real Nightmare! --
It was about time to get some new music up. PWADs often don't come with their own soundtrack, some recycle well-known tunes and yet other chose music not quite fitting. Miss Marple's Theme? Really?
But there are talented mappers and musicians who work together for an awesome DooM experience. Visually stunning, with nice scripting - and an outstanding soundtrack. Of course, it's a matter of everyone's taste, but I want to show you my favourites of the PWAD's tracked music soundtracks, too.
The idea materialized yesterday to a bunch of 1-GByte files as I have discovered this Deathmatch map collection. I was about to shut down the game a few seconds into it. If you want to get some OPL music and hear XMs and ITs, you are not very excited. But 10 minutes later the first footage was banded on my hard disk. Some of these maps are "Meh", sometimes the soundtrack is better than the map itself, and some maps are not worth to be shown in terms of visuals AND acoustic.
** Quadruple feature - Part ONE of FOUR **
-- The singleplayer start is just as innocent as in 1,000 other maps. But just a few steps ahead you figure out: Something is wrong, and you find yourself in a situation you can't simply deal with... Just like in a nightmare. A Real Nightmare! --
It was about time to get some new music up. PWADs often don't come with their own soundtrack, some recycle well-known tunes and yet other chose music not quite fitting. Miss Marple's Theme? Really?
But there are talented mappers and musicians who work together for an awesome DooM experience. Visually stunning, with nice scripting - and an outstanding soundtrack. Of course, it's a matter of everyone's taste, but I want to show you my favourites of the PWAD's tracked music soundtracks, too.
The idea materialized yesterday to a bunch of 1-GByte files as I have discovered this Deathmatch map collection. I was about to shut down the game a few seconds into it. If you want to get some OPL music and hear XMs and ITs, you are not very excited. But 10 minutes later the first footage was banded on my hard disk. Some of these maps are "Meh", sometimes the soundtrack is better than the map itself, and some maps are not worth to be shown in terms of visuals AND acoustic.





![[Non-OPL] Seclusion 80s Discopop Mix as known from Alien Vendetta / or the game Fire Fight
Originally from the game Fire Fight, this outstanding song can be heard in Alien Vendetta, Map 04. Totally surprised by this song I often played around with it in the last past years. One of the soundfonts contains this OUTSTANDING super-clear Polysynth, the other this 80s bass drum. It was this morning where I finally wiped the dust off my Mac and got this done.
I didnt remix anything. All the notes are original from the midi. I just transponsed the entire pitch up by 4. The base of this song is the percussion. Its almost 1:1 used, except for that solo part where I cut out a bit (at 3:40). Based on that percussion line I added all the instruments I recorded individually from my Mac using the best matching soundfonts available. In the end, this song consits of 15 tracks and only 11 different musical pieces (from Bass to Square Wave). And with these modules I built the track you are hearing.
It was much fun to change all the instruments to fit the theme. The bass drum, the fast percussion (I even slew it down from I think 152 to 135) the polysynth and the halo pad..
The Piano turned into an E-Piano, the halo pad is originally a choir and one track I recorded twice as Sawtooth (original) and as Square Wav. In the song, they are in competition in the background of the solo (at 3:54). They got their individual channel; Square Wave to the right and Sawtooth to the left.
Apart from that I had two helpers: Reverb and Delay. Sometimes, the reverb is a simple DSP effect. The other ones, like the strings at 2:43 are reverbed, duplicated, slightly delayed by hand and given a -30/+30 stereo panning to enwrap the E-Piano.
The only sound effect I had to add is the crash cymbal at 3:39 for the sake of the listening expierence. The ping-pong bass was supposed to be a muted guitar, but it sucked, so I stuck with the original inteded instrument.
In the end, the Polysynth got some flanger / wha-wha to fade out slowly. [Non-OPL] Seclusion 80s Discopop Mix as known from Alien Vendetta / or the game Fire Fight](https://i.ytimg.com/vi/NffuAjfyx3U/mqdefault.jpg)




