Node Graphs to Native Code - Part 2⚡C++/C#/Zig Gamedev Live @MadrigalGames
Node Graphs to Native Code - Part 2⚡C++/C#/Zig Gamedev Live  @MadrigalGames
Uploaded December 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Wishlist Traction Point on Steam: store.steampowered.com/app/1485840/Traction_Point
Join the Discord server: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasm
Node Graphs to Native Code - Part 2⚡C++/C#/Zig Gamedev Livetransmission017b - how tired can a person be?transmission028 - bits & bobsBlender UV Unwrapping Confusion #blender3dTraction Point gamedev Live #29⚡Custom Engine, Zig, C++, BlenderZig⚡Gamedev Live⚡AI fixes & Camera blendingtransmission027 - driving AI system in Zig - part 4/4transmission029 - adding a new audio filter to TimbreOptions menu work⚡C++/C#/Zig GameDev Live #71transmission018 - riding the monorail - part 1Code hot-reloading - Part 2⚡C++/C#/Zig Gamedev LiveIntegrating REAPER into a custom game audio system
Madrigal Games |

Node Graphs to Native Code - Part 2⚡C++/C#/Zig Gamedev Live

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