Code hot-reloading - Part 2⚡C++/C#/Zig Gamedev Live @MadrigalGames
Code hot-reloading - Part 2⚡C++/C#/Zig Gamedev Live  @MadrigalGames
Uploaded February 2026 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Wishlist Traction Point on Steam: store.steampowered.com/app/1485840/Traction_Point
Join the Discord server: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasm
Code hot-reloading - Part 2⚡C++/C#/Zig Gamedev LiveIntegrating REAPER into a custom game audio systemTraction Point gamedev Live #26⚡Custom Engine, Zig, C++, Blendertransmission005First Vulkan Graphics be like...Gamedev Live⚡Level Design⚡ZigC++/C#/Zig GameDev Live #50⚡More physics (and maybe some gameplay too)Zig⚡Blender⚡Traction Point - gamedev Live! - #6C++/C#/Zig GameDev Live #35⚡Hacking the physics layerGame modding SDK for the C3 languageDriving AI⚡C++/C#/Zig Gamedev LivePorting my renderer to Vulkan - Part 6 of N - Textures and images
Madrigal Games |

Code hot-reloading - Part 2⚡C++/C#/Zig Gamedev Live

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