C++/C#/Zig GameDev Live #35⚡Hacking the physics layer @MadrigalGames
C++/C#/Zig GameDev Live #35⚡Hacking the physics layer  @MadrigalGames
Uploaded October 2024 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle action puzzle game using a self-made engine and tools.

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d
C++/C#/Zig GameDev Live #35⚡Hacking the physics layerGame modding SDK for the C3 languageDriving AI⚡C++/C#/Zig Gamedev LivePorting my renderer to Vulkan - Part 6 of N - Textures and imagesbyProd Tutorial - Part 5: CurvesMore vehicle coding⚡C++/C#/Zig GameDev Live #66transmission017 - creating a minigameTraction Point - gamedev Live! - #4Lets make a jet engine sound!⚡C++/C#/Zig Gamedev LiveMaking a video recorder for a game engine, from scratchC++/C#/Zig GameDev Live #45⚡More texturing!Traction Point - Gripper vehicle demo
Madrigal Games |

C++/C#/Zig GameDev Live #35⚡Hacking the physics layer

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