Entagma | No VEX Houdini: Dual Surfaces @Entagma | Uploaded 3 years ago | Updated 8 hours ago
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00:00 Intro
00:20 Theory
01:15 Building the Setup
02:16 Remeshing
03:00 Setting targetmeshsize
06:48 Calculate the Dual
07:20 Measuring Curvature
09:10 Promoting the Curvature Attribute
10:45 Splitting the Vertices
11:53 Poly Extrude
14:17 Some Remarks about Rendering
A new tutorial in the No VEX Houdini series. Here Manu explains one of his all time favourite setups: Dual Surfaces. By calculating the dual graph to the initial delaunay mesh, the triangle mesh that is, we end up with a very interesting voronoi-style surface topology. By splitting the mesh based on curvature, we then use this structure to come up with organic forms that remind of sea-creatures or reptile skin. Try this quick and easy effect that produces stunning results.
Download project file:
entagma.com/downloads/HDS_Files.zip
The render uses the sIBL HDR file "Old Industrial Hall" that you can get here:
http://hdrlabs.com/sibl/archive.html
Support us on Patreon: www.patreon.com/entagma
00:00 Intro
00:20 Theory
01:15 Building the Setup
02:16 Remeshing
03:00 Setting targetmeshsize
06:48 Calculate the Dual
07:20 Measuring Curvature
09:10 Promoting the Curvature Attribute
10:45 Splitting the Vertices
11:53 Poly Extrude
14:17 Some Remarks about Rendering
A new tutorial in the No VEX Houdini series. Here Manu explains one of his all time favourite setups: Dual Surfaces. By calculating the dual graph to the initial delaunay mesh, the triangle mesh that is, we end up with a very interesting voronoi-style surface topology. By splitting the mesh based on curvature, we then use this structure to come up with organic forms that remind of sea-creatures or reptile skin. Try this quick and easy effect that produces stunning results.
Download project file:
entagma.com/downloads/HDS_Files.zip
The render uses the sIBL HDR file "Old Industrial Hall" that you can get here:
http://hdrlabs.com/sibl/archive.html