H20.5: Building a Substance like texturing workflow in Copernicus @Entagma
H20.5: Building a Substance like texturing workflow in Copernicus  @Entagma
Uploaded July 2024 | Updated September 2026, 2 weeks ago
We're back! And Houdini now has Copernicus, a complete rebuild of the image workspace with a focus on texturing! So, let's see if we can build a texturing workflow where we can bring in multiple pbr texture sets and layer them onto an object with lot's of fancy masks. Just like, you know, some other texturing tools out there.

Assets used:
polyhaven.com/a/fire_hydrant
polyhaven.com/a/brown_mud_03
cgbookcase.com/textures/painted-metal-03
cgbookcase.com/textures/old-iron-01

Download project file here:
entagma.com/downloads/H20-5_COPs_PBR-Layering.zip

Chapters:
00:00 Intro
00:49 Model Prep
02:43 Copernicus Setup
05:04 PBR Layer HDA
08:27 ID Masks (Metal)
12:40 Curvature Masks (Metal Scratches)
15:59 Directional Masks (Dirt)
18:52 Decals (Logo)
21:21 Export and Previewing with Karma
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H20.5: Building a Substance like texturing workflow in Copernicus

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