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Entagma | Sloppy Unreal 01: Setting Up Camera Controls Using Blueprints @Entagma | Uploaded 3 years ago | Updated 10 hours ago
00:00 - Intro
00:45 - Downloading Assets
01:25 - Setting Up The Project
05:20 - Setting Up Game Mode & Pawn
07:42 - Setting Camera Controls in Blueprints
11:04 - Tumbling Your Camera
13:16 - Zoom/Dolly Controls
17:33 - Camera Translation
20:29 - Setting Up A Home Button
21:15 - Infamous Last Words

Mo has been silent for a while. That's due to him spending his days finishing projects and yelling at Unreal Engine. The goal is getting to a point where we're comfortable bringing together Houdini workflows and UE. That road is long.

To discover Unreal, the first thing we found useful was building a sandbox in which we could import 3d meshes, play with FX and test shading techniques. We set it up sloppily but straightforward. In this first video covering our efforts, we're gonna build camera controls that behave like our editor camera controls. Using Blueprints :)

Lego model from: mecabricks.com/en/models/1Xjd6VbZa8b
HDRI from: aixterior.com/en

More tutorials, rants and general nerd stuff on: entagma.com
Support us on Patreon: patreon.com/entagma
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Sloppy Unreal 01: Setting Up Camera Controls Using Blueprints @Entagma

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