No sprint 3 block jump on flat momentum [Optifine fast math]  @Cynimal
No sprint 3 block jump on flat momentum [Optifine fast math]  @Cynimal
Cynimal | No sprint 3 block jump on flat momentum [Optifine fast math] @Cynimal | Uploaded December 2019 | Updated October 2024, 3 hours ago.
30/07/2021 update: kemytz discovered that large values of the player’s yaw can amplify the effect of half angles.

Using the yaw 5898194.5, you can make no sprint 3b by 0.007 in vanilla!



old description:

Yes, this jump is optifine-only (with Fast Math activated)
Normally, this jump would be impossible by 0.0005 on Vanilla MC.

The facing I use might seem random, but is actually very precise (134.82422°)

A few notes about this glitch:
The player's facing (yaw) is a floating point number, but Minecraft only considers 65536 angles (4096 with Fast Math).
The trick is to exploit sin() and cos() functions through floating point rounding errors.
This exploit is only possible for a few values, which I call "half angles" due to their strange properties.

This glitch is not specific to Optifine, but Fast Math amplifies the effect of half angles by up to 16x.

In summary, this is a sort of "advanced 45° Strafe" that has minimal effect on movement.
No sprint 3 block jump on flat momentum [Optifine fast math]1bm HH 5B w/ Keystrokes1.125bm 4.4375bOptimal No-Turn strats (0.125bm - 1bm) (outdated)1.5bm 4.5b6-0.5 bm 3b No SprintMCPK - How stepping works3bc Triple Triple NeoMCPK - How blips work+1.3125b jump with flat momentumFast Pillar strat with flint&steel (TAS)1bm HH 4+1

No sprint 3 block jump on flat momentum [Optifine fast math] @Cynimal

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