Cynimal | 1bm HH 4+1 @Cynimal | Uploaded July 2019 | Updated October 2024, 2 hours ago.
Going out of a headhitter and jumping back inside snaps the player to ground level.
By repeatedly going in and out of the 2bc, and jumping every 2 ticks, we can gain a lot more momentum on HH jumps.
This strategy gives the same properties as trapdoor HH momentum,but requires an inhuman amount of precision.
For 4+1, 3 jumps of momentum are necessary. Fortunately you don't need backward momentum for it and can focus on grinding the edge
Going out of a headhitter and jumping back inside snaps the player to ground level.
By repeatedly going in and out of the 2bc, and jumping every 2 ticks, we can gain a lot more momentum on HH jumps.
This strategy gives the same properties as trapdoor HH momentum,but requires an inhuman amount of precision.
For 4+1, 3 jumps of momentum are necessary. Fortunately you don't need backward momentum for it and can focus on grinding the edge