[Proof of Concept] No-turn chained triple neos  @Cynimal
[Proof of Concept] No-turn chained triple neos  @Cynimal
Cynimal | [Proof of Concept] No-turn chained triple neos @Cynimal | Uploaded September 2019 | Updated October 2024, 20 seconds ago.
I figured it could be possible to use a more consistent strat for chained triples that doesn't require mouse turning, just occasional (and repeatable) keyboard inputs.

Here I do a penta triple in a breeze. All I need to do is tap the left direction key every 12 ticks, while holding sprint and jump.

Finding the right angle, set of inputs, and coords was the hardest part, and even still, I only managed to push this strat up to 5 chained triples.

I'll look more into this, but I'm confident there exists a set of coords for 20, perhaps even 100.
[Proof of Concept] No-turn chained triple neosRandomized Dungeons: Procedurally Generated Library3.75 x 2.5 + 0.75 (longest Tier 2 jump)fast pillaring (tickrate 1)1bm HH 5bStepping is still buggedtdhh 0.525bm Z triple1.875bm triple neoNo sprint 3 block jumpMovement, Misconceptions, and the 6 Block Jump.

[Proof of Concept] No-turn chained triple neos @Cynimal

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