Cynimal | 1bm HH 5b @Cynimal | Uploaded July 2019 | Updated October 2024, 2 hours ago.
Going out of a headhitter and jumping back inside snaps the player to ground level.
By repeatedly going in and out of the 2bc, and jumping every 2 ticks, we can gain a lot more momentum on HH jumps.
This strategy gives the same properties as trapdoor HH momentum,but requires an inhuman amount of precision.
For 5b, 3 jumps of hh momentum are needed. Unfortunately, backward momentum is required to achieve this, on top of grinding and pressing spacebar 10 times per second.
Therefore, this jump is unlikely to be possible in real time.
Going out of a headhitter and jumping back inside snaps the player to ground level.
By repeatedly going in and out of the 2bc, and jumping every 2 ticks, we can gain a lot more momentum on HH jumps.
This strategy gives the same properties as trapdoor HH momentum,but requires an inhuman amount of precision.
For 5b, 3 jumps of hh momentum are needed. Unfortunately, backward momentum is required to achieve this, on top of grinding and pressing spacebar 10 times per second.
Therefore, this jump is unlikely to be possible in real time.