Uploaded May 2025 | Updated September 2026, 1 week ago
In this video I am once again loading a 64DD development demo off a blue development disk, and running it on the N64. However, this time I am using a special Cartridge Bus Slitter board called the DCC adapter and using the special IPL "DISK" cartridge or IPL cartridge. This cartridge provides the Development 64DD drives access to special Fonts and Wav data.
If the IPL DISK cart is not used when running a 64DD dev demo, the font data will be missing.
If you are using the Partner-N64 development kits, the IPL DISK cart is inserted in a special cartridge slot located at the top of the Partner-N64 cartridge itself. This allows the N64 access to the special Fonts and Wav data.
Now when you are testing your 64DD game to confirm it can run with an N64 Dev flashcart, this is where the DCC adapter comes into play. You insert the Dev flash cart in one slot, and the IPL DISK cart in the other. This allows the N64 access to the needed bootloader as well as Fonts and wav data.
This was a cool little hardware demo I wanted to share with you all.
Enjoy!
Cheers!
-Gerry
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#nintendo #64DD #retrogaming #gamedev #flashcart #gamedevelopment #videogames #electronics #engineering
In this video I am once again loading a 64DD development demo off a blue development disk, and running it on the N64. However, this time I am using a special Cartridge Bus Slitter board called the DCC adapter and using the special IPL "DISK" cartridge or IPL cartridge. This cartridge provides the Development 64DD drives access to special Fonts and Wav data.
If the IPL DISK cart is not used when running a 64DD dev demo, the font data will be missing.
If you are using the Partner-N64 development kits, the IPL DISK cart is inserted in a special cartridge slot located at the top of the Partner-N64 cartridge itself. This allows the N64 access to the special Fonts and Wav data.
Now when you are testing your 64DD game to confirm it can run with an N64 Dev flashcart, this is where the DCC adapter comes into play. You insert the Dev flash cart in one slot, and the IPL DISK cart in the other. This allows the N64 access to the needed bootloader as well as Fonts and wav data.
This was a cool little hardware demo I wanted to share with you all.
Enjoy!
Cheers!
-Gerry
----------------------------------------------------------------------------------------------------------------------
Want to help support my work?
Say Thanks: paypal.me/ThanksGerry
or
Become one of my dedicated Supporters:
https://www.behindthecode.ca/become-a...
Follow me here:
YouTube: https://www.youtube.com/@BehindTheCod...
Twitter: twitter.com/_BehindTheCode
Instagram: https://www.instagram.com/_behindthec...
Website: behindthecode.ca
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#nintendo #64DD #retrogaming #gamedev #flashcart #gamedevelopment #videogames #electronics #engineering

![Unboxing Bin#4 [#68]
In this video we unbox one of my storage bins where I store all sorts of cool retro tech from the 90s. N64 Gamedev equipment to Lab testing and instrumentation equipment. Loads of Fun to check out!
Links to my other videos mentioned in this video are shown below:
N64 SoundTools Development Cartridge DEMO:
https://youtu.be/FVaFkEUhNiU?si=RFTcLiLS4SGhiPtK
Partner-N64 Network Development Kit for SGI workstations:
https://youtu.be/meWOftq5guo?si=hg2vljrrrJHFxIxg
Here is the QR code App I use for Organization:
“Scan your Boxes” App:
https://apps.apple.com/ca/app/scan-your-boxes/id1471136904
Want to help support my work?
See link below:
https://www.behindthecode.ca/become-a-supporter/
Or
Check out my MERCH Page:
https://behindthecode-wgerry-shop.fourthwall.com/
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
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Thanks for visiting Behind The Code with Gerry!
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#unboxing #retrogaming #gamedev #flashcart #nintendo #sega #gamedevelopment #videogames #electronics #engineering #90s Unboxing Bin#4 [#68]](https://i.ytimg.com/vi/iR3db_jDxCo/mqdefault.jpg)

![UNBOXING The KmC PARTNER-N64PC Users Guide - Nintendo 64 Development [#4]
NOTE: This Video was re-uploaded due to a re-edit.
It was recorded back in 2016....hence the reference to AssemblerGames .
In this video I go through an UNBOXING of the
KmC PARTNER-N64PC Users Guide. (REVA version from 1997)
This is a manual for a specific piece of Development hardware used by Nintendo back in the Mid to late 90s for developing games on the Nintendo 64 console and also for the 64DD add-on.
The company that released this Development system was
KmC Kyoto Microcomputer Co., Ltd. They released two versions. One for the Windows PC entitle PARTNER-N64PC, and a second system for the Silicon Graphics INDY workstations declared as the PARTNER-N64NW.
The NW suffix stands for Network. This particular release housed a PARTNER-N64PC ISA interface card inside of small enclosure that was declared as the KmC Interface Box.
The KmC Interface Box had several interface Ports, including an IDC ribbon cable connector for connecting a PARTNER-N64 ROM Cartridge. It also provided a Local Area network connection and a female DIN socket for connecting a DC Power supply. I am looking for the English version of the PARNTER-N64NW manual...so if you know someone that has a copy of one...please let me know ASAP. :)D
The Indy Workstations would connect to the KmC Interface Box through a Network HUB. All communication between the INDY workstation was transmitted over Ethernet.
To this day, the PARTNER-N64NW AKA KmC Interface Box is considered the most Rare of all N64 development systems.
If you like my content and would like to help me out, then maybe buy me a coffee or a Pint?
You can toss it at me via the PayPal donation link Support Gerry shown in my Channels ABOUT section.
Want to help support my work?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
*************************************************************************************
Please JOIN the N64 Development Chat Group N64Brew on Discord at the Link below:
https://discord.gg/nHjbc9d
*************************************************************************************
Want to help support the work I am doing?
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
*************************************************
Thanks for visiting Behind The Code with Gerry!
*************************************************
#n64 #sega #gamedevelopment #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #videogames UNBOXING The KmC PARTNER-N64PC Users Guide - Nintendo 64 Development [#4]](https://i.ytimg.com/vi/iqFaCXH4PuQ/mqdefault.jpg)
![I interviewed Rare Ltd. Electronics Engineer: Mark Green - We Discuss N64 Flashcarts [#16]
NOTE: This Video was re-uploaded due to a re-edit.
On October 20th 2020 I conducted a Full 35 minute interview with former Rare Ltd. Electronics Design Engineer Mark Green.
Mark and I discuss his time at Rare during the late 90s, and his time working on N64 development hardware. He talks in detail about the development of a Proprietary N64 development DRAM cartridge entitled N64DEV V3. Recorded on October 20th 2020 via Skype with Mark from his home office in the UK.
This was a colab video that I worked on with Tony from the YouTube Channel Hard4Games and was originally posted on November 14 2020. You can watch our collaboration video on Tonys channel at the link below:
https://youtu.be/0gaTxGdT1OY
Twitter: @hard4games
*************************************************************************************
Please JOIN the N64 Development Chat Group N64Brew on Discord at the Link below:
https://discord.gg/nHjbc9d
*************************************************************************************
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
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Welcome to Behind The Code with Gerry!
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#N64 #Rareltd #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNER-N64 #N64Dev #Rareware #Rare #Rareltd #videogames I interviewed Rare Ltd. Electronics Engineer: Mark Green - We Discuss N64 Flashcarts [#16]](https://i.ytimg.com/vi/iqTgZ7h7fAc/mqdefault.jpg)
![Export Blender 3D Models to N64 - Tutorial PART 5 of 5 [#52]
This is the Final Part#5 of 5 for my Blender to N64 Tutorial Series.
To watch all videos in this Tutorial series see the playlist link below:
https://www.youtube.com/playlist?list=PLzfrvtinRITtUfzQXCn009P7OcfwMI4h2
In this video I show you step by step how to use the various command line tools to generate the needed files to incorporate into an N64 Sample ROM source code project. I also review the source code showing you which lines of code need to be updated in order for you to successfully compile the sample ROM file. I then demonstrate the compiled N64 ROM running on an N64 console.
SPECIAL NOTE:
When you compile the modified Sample ROM Project, and the compiler creates the .N64 ROM file... it will likely be called sausage.n64. To change this to a name of your choosing simply edit the source file called makefile and look for the section of text TARGETS = sausage.n64 simply update this to a name of your choosing. (i.e: TARGETS = Robomech.n64 ) The next time you compile, it will generate the ROM as Robomech.n64. Just an FYI.
In this Tutorial Series I demonstrate how to use a special software tools package for Blender called Sausage64. This was created by user Buu342 from the N64Brew Discord server .
These tools allow us to export models and animation sequences created within Blender, into a file format (.S64) which we can use to create N64 display lists. We are able to activate the animation sequences within our own N64 Homebrew game or demo, using various commands provided as part of a custom Library.
Files and Links:
Gerrys 5 Steps Diagram for this project - (See Video Part 1)
https://www.behindthecode.ca/ FILES /N64_DEV/Blender/YT_Linked_Files/BTC48/BTC48_Gerrys_5_Step_Process.jpg
Buu342 Sausage64 - A Blender Export Plugin and Editing Tools for N64 (Does work with newer versions of Blender)
https://github.com/buu342/N64-Sausage64
EXE binaries link below:
https://github.com/buu342/N64-Sausage64/releases
Buu342s N64 Texture Converter:
https://github.com/buu342/GML-N64TextureConverter
A Tutorial Video showing you how to install the N64 Libultra SDK on a Windows VM: https://youtu.be/84wk0mZ8gfM?si=uWKuJ9iB-p156lAE
How to install Libdragon SDK:
https://youtu.be/ySxtBhy7y6M?si=fzFvdQ1syclWDebr
Installing N64 ModernSDK for use with Modern OSs:
https://crashoveride95.github.io/modernsdk/startoff.html
Need Help Getting Started with N64 Dev?
You can start by Joining N64Brew discord server below and check out their Getting-Started section:
https://discord.com/invite/nHjbc9d
You can also check out my N64 Programming PRIMER series:
https://youtube.com/playlist?list=PLzfrvtinRITtsauFcQ0BgH5kJ6ukfQEsp&feature=shared
Want to help support my work?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated Supporters:
https://www.behindthecode.ca/become-a...
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
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Thanks for visiting Behind The Code with Gerry!
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#blender #retrogaming #flashcart #nintendo #gamedevelopment #videogames #software #engineering #computerschience #programming #cgi Export Blender 3D Models to N64 - Tutorial PART 5 of 5 [#52]](https://i.ytimg.com/vi/jQNSehzmuyg/mqdefault.jpg)

![Nintendo 64DD - DCC adapter + GameBoy cable! - Project ideas [#34]
In this video I talk about a rare 64DD adapter called the DCC adapter board. I also talk about an FPGA project idea I have been working on for some time now and my plans to expand the project as well.
Links to previous videos relating to the topics discussed in this video are shown below:
- N64 to FPGA Interfacing Project
https://youtu.be/rKU0B4scPDM?feature=shared
64DD & DCC adapter Image credit:
https://ultra64.ca/
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#nintendo #N64 #64DD #gamedev #videogames #retrogaming #electronics #computerscience #fpga #engineering Nintendo 64DD - DCC adapter + GameBoy cable! - Project ideas [#34]](https://i.ytimg.com/vi/jtS9h3pbD44/mqdefault.jpg)

![Welcome to Behind The Code with Gerry! [#1]
Hi there,
Welcome to my channel: Behind The Code with Gerry!
And you guessed it, my name is Gerry.
My videos usually entail one of the following topics:
- Retro Videogame development hardware demos (N64, GB, GBA, PS2, DCAST etc.)
- Electronics and FPGA programming projects in VHDL
- Industrial Robotics (CRS, Scorbot etc.)
However, you might also see:
- Retro Computer hardware from the 80s and 90s
- Game Console Interfacing (N64, Gameboy, GameGear etc.)
- Legacy OpenGL tutorials and Demos
- Game programming tutorials
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
Thanks for your support.
It is appreciated. :)
******************************************************************************************
Welcome to Behind The Code with Gerry!
******************************************************************************************
#n64 #sega #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #videogames #nintendo Welcome to Behind The Code with Gerry! [#1]](https://i.ytimg.com/vi/kLay1jnmFv4/mqdefault.jpg)
![Very Rare...Rare Ltd. Nintendo 64 Development hardware + More Project ideas! [#33]
Once again, I am talking about some of the many project ideas I have on my Todo list.
I discuss my plans on dumping the firmware of a very unique N64 development cartridge that was built by Rare Ltd. back in 1996. I have discussed this cartridge before here on my channel, with Electronics design Engineer Mark Green who worked at Rare Ltd. during the late 90s.
I also talk about a very special Joystick adapter that was needed for the one and only SGI ULTRA 64 DEVELOPMENT BOARD. This Rare adapter is called the Joybus Board.
To close things off...I talk about yet another extremely Rare Rare... :P
...Flash cartridge adapter that was needed for playing Rare Ltd. Games that were under development. These adapters were used during public trade shows like E3, to prevent the game from accidentally being released, or at least making it more difficult to load the game, if the Game flash cartridge got into the wrong hands.
Links to previous videos relating to the topics discussed in this video are shown below:
- Interview With Rare Ltd. Electronics Design Engineer Mark Green:
https://youtu.be/iqTgZ7h7fAc?feature=shared
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#nintendo #SGI #Rareltd #gamedevelopment #videogames #gamedev #retrogaming #electronics #computerscience #fpga #engineering Very Rare...Rare Ltd. Nintendo 64 Development hardware + More Project ideas! [#33]](https://i.ytimg.com/vi/kmjV708lH74/mqdefault.jpg)